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kruffin

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A member registered Nov 22, 2020 · View creator page →

Creator of

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Thanks for the feedback. We tried to drop hints to donate ore at the shop (button in lower right of shop menu) but probably could have used a tutorial screen to explain it. Glad you enjoyed mining at least :)

Seeing a few comments about the game freezing when entering the mines; I can't think what could be causing it off the top of my head. Freezes are the worst, sorry about that.

Thanks for the kind words and glad you liked it :)

Thanks for giving it a play @Kimmeekarma and for recording it. Seeing how people are playing it really helps discover some of the pain points. And for the story scrolling, we should have had it lock in the center but there are some hidden controls (we'll get it displayed on the screen) of using the up/down arrows to control the scroll speed. The music nclark3rd and raptor made really is catchy :) Again, appreciate your feedback!

We definitely needed more sight-unseen play testing since all of the fluff was added a few days ago and we already knew where all the traps were. Glad you liked those upgrades; I love just swinging from the ceiling and avoiding all the traps :) On the camera angle, we'll have to see if we can make it move more to keep the player in the view but still want to explore this 2d/3d mixture. Appreciate the feedback!

We have identified why this bug is happening and will have a fix after voting is over. Going into the abyssal depths will checkpoint you in the water right now, so as Raptor said go to the forest first and get an item that will keep you from dying in the water.

Thanks for the feedback!

Took me a while to figure out I wasn't stuck in the dynamite area but overall a really fun entry. Some extra feedback when hitting things would be nice (flicker or sound) to let you know it's doing something. Overall, fun to play and get new abilities.

The mechanic of sucking in things and shooting them out is interesting but way too chaotic; most bullets just ended up shooting me in the face :P. There seems to be a bug where if you are on spikes when invulnerable you can't jump so you just have to take another hit. The audio and graphics set a good mood and the map lets you know where you need to go.

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Awesome feedback! It was great to watch someone brand new to it go through. You also have a way faster computer than any of us developing since it shows a bug with the thwomps not using delta between frames; they should not be as fast as you were getting. That speed also seemed to make them go into the ground more than desired hiding them until they spring up and kill you. Again terrific feedback, lots of good gems in there. Sorry it frustrated you so much though.

I got lost as well, but backtracking saw me finding the switch :) Nicely done and the quack sound really makes it.

Cool graphics and sound. It is brutal though; low health along with enemies that shoot as soon as they get on-screen made me have to memorize where they were and shoot before i could see them. Otherwise, good job and congrats.

I too got the grey screen right after the intro; all the knowledge truly was eaten. (tried web and exe in wine).

Oh boy, that's funny.
godot, thusly infantile, yawns chickens

Fun little clicker with story. I agree with others on the +10 but would have liked to be able to configure the ratios for the auto apply button. I played it to the end.

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Hey, thanks for trying it out and the feedback. I agree, the controls don't feel right but didn't have a lot of time to fiddle with it; I think some of it stems from using the VehicleBody3D node. This is maybe my 3rd attempt at 3d and there are way more gotchas than 2d but still a good learning experience. 

On the attractiveness :), there wouldn't have been any textures until Raptor added them within the last few hours.

If you do get stuck you can press ` or control (escape won't work in web) to open a menu and can restart the level from there.

Thanks again for the comments. Can't take any credit on the music that's all punkrockglock https://punkrockglock.itch.io/ & https://soundcloud.com/punkrockglock

I agree. I can't read anything in those small boxes.

Fun little target shooter. I like the different weapons and the map style level selection. It would have been nice to see some more variation in the levels but good job.

As others have said, some sound would be really add some more depth and allowing some acceleration to carry after landing a jump would help the feel more too. The pixel art is nice and the timer fits the theme as well!

Appreciate your in-depth feedback! On the GPU particles not rendering, this could be due to not having web GPU enabled in the browser (https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Experimental_features#w...).

Thanks for the feedback. The quit button is an interesting problem since all it does is end the game loop; it makes it look like it froze but just is no longer doing anything. Maybe we should have blanked the screen and is definitely something we'll make sure to do next time.

This game is so hard; I'm terrible at basic math. Congratulations on submitting a game! I'm always running out of time to solve those maths problems so good job on the theme as well. Having some audio and if the solved gates opened faster it would be even more fun.

Congrats on submitting an entry! I like the ability to combine towers to make stronger ones; cute slimes too. The balance needs some work and having some sound effects would really help out.

I like the art and moving wherever the mouse points. It was hard to understand when the time sword was taking effect; I think it was filling my health back up every now and then but wasn't sure. Congrats on submitting and good luck!

Thanks for your feedback! We unfortunately didn't spend much (any) time tweaking speed or health values. Good luck to you on the jam as well!

Thanks for playing and your feedback. We added an animation when close to death because without it we would die too much forgetting about it; might need to tone it down some or other indicators to remind the player.

Really nice and polished game. Blasting blocks away with the upgrades is definitely a satisfying feeling. You might consider some way to build your own platforms, even if temporary, so that you'll always be able to get back to the ship. The boss might have been a little too easy, but great job. I had a lot of fun.

Thanks for your kind words. We didn't get a lot of time to tweak the values so even normal mode is based on our established way to stay alive (go as far right as you can and come back, then repeat). Companions make things a lot smoother; should probably have added an easy mode too that starts with more health.

Thanks for trying it out and your feedback. It was even worse before the circles on the quest items. I like the idea of calling out juicy reagents in a different way; it would give some more conflict if you noticed one while running low on health too.

Cute game; I like the story.

Pretty neat match game. I like building up the base and collecting resources. Worker management was a little confusing until owning a building that can use them. Overall, good job.

Neat game! Interesting use of a couple game mechanics to make something fun. Talking to the raven for story advancement was a good choice and made me excited to get over to them. Having to do the rope/ladder dance did get repetitive but a nice submission. It's not really a metroidvania but I did enjoy playing it. Good job.