This is a really strong entry. I think the short time encourages replay to see how far you can get with gas masks. I do think this game would be better if it just had levels you went through but I understand you are working with the theme. Keep it up!
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60 Seconds To Live's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #13 | 3.800 | 3.800 |
Audio | #20 | 3.600 | 3.600 |
Overall | #30 | 3.460 | 3.460 |
Graphics | #47 | 3.550 | 3.550 |
Theme | #56 | 3.200 | 3.200 |
Innovation | #58 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for the comments!
We agree on the clock getting bigger or more noticeable as you get low on time; we didnt have quite enough time to implement this before submitting though :(
Its better to destroy some spawners if you are trying for a high score on the leaderboard. They give you 10 points versus 1 for each alien.
The game is fun but since it's so short it's a bit frustrating haha But I guess it's a good sign
I always find games where the bullets are not significantly faster than the player's movements to be very interesting, because you get some kind of "suspended animation" effect as you expect the bullets to zip by. It also subconsciously changed your shooting patterns a bit. It also allows you to dodge enemy bullets which is nice.
I like that the game forces you to be proactive in shooting the spawners. I think overall it's an effective game for what it tries to accomplish, although I think right now the rooms are a bit too repetitive. One option would be to have different enemy types with different behaviors, another option would be to vary the rooms shapes a bit (right now they're all rectangular pretty much).
I noticed a couple of bugs: When I switch the particles to GPU mode, the particles don't get rendered anymore. Although I actually preferred this as it allowed me to see the bullets more clearly. Also I'm not sure how the leaderboard works right now. The top place was at 69 points and I got 95 and didn't get on the board.
Thanks a lot for your thoughts and game analysis! Very helpful stuff!
We definitely wanted to work on level design and creation more, but unfortunately just didn't have the time in this jam. Also, this should be more clearly communicated, but you have to make it to the portal at the end and win to be placed on the leaderboard.
Appreciate your in-depth feedback! On the GPU particles not rendering, this could be due to not having web GPU enabled in the browser (https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Experimental_features#w...).
Very good game ! The game dont work on my mac (using Brave and Safari). I dont have much to say, it's polished, the music is cool and the particles are magic !
Fantastic idea and execution.
Was real fun and challenging to play to get to the high score board.
Very well done <3
Nice game. Quite challenging. The leaderboard system also somehow encouraging. It freezes when i choose 'quit', 'restart' is fine. Overall good work!.
Really fun game! Great art and sound effects, shooting and killing the enemy it's satisfying!
I don't have any criticism to add, overall is a really solid game, and it's cool to have a leaderboard, increases the competition
I really liked the style of your game and how you implement the time theme! the problem I noticed was the character's movement speed, I believe it's too slow. Good luck on the jam !
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