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A jam submission

Temple Of ZodView game page

Uncover the lost secrets of Zod
Submitted by LittleBeardMan — 4 hours, 38 minutes before the deadline
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Temple Of Zod's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.3254.467
Controls#43.8734.000
Graphics#54.0024.133
Accessibility#53.6153.733
Overall#113.4953.610
Audio#242.9053.000
Theme#272.9053.000
Originality#342.8402.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.2

Wildcards Used
Navigator, Checkpoint

Game Description
A bullet-hell roguelite where attempt to uncover the magic secrets of a forgotten evil wizard

How does your game tie into the theme?
The player finds fragments of knowledge that teach them forgotten magic abilities

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
5

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

Very nice work! This was a lot of fun and the number of features you added is truly staggering to me (number of enemy types, codex, aspects, etc.). The music had me head bobbing while playing and the graphical style and sound effects all mesh together very nicely. I definitely enjoyed playing it through all the way to the end, although it might have been fun if I had died at least once to try another aspect after unlocking them, before getting all the way to the end.

Excellent entry, congratulations!

Developer

Thank you for playing! I had a lot of fun adding on content to this game, especially with the enemies (Now I understand why Ed McMillan has been updating Isaac for the last decade lol). I went out of my way early on to make a fairly modular state machine for the enemy behaviors that made implementing new ones really fast (Although the initial setup took a decent chunk of time lol). As for the different aspects, that ended up being a sort of happy accident Since I already had all these perks designed, I could just give the player a few to start out with.

I agree the game is probably too easy! I've already updated the game with a few changes that I think should help a bit, but I'm planning on reworking the bosses and later enemies as well. Thanks again! I'm glad you enjoyed it.

Submitted(+1)

High quality as always! I love games like this and this was very well done. Love the variety of enemies and rooms. You hit a lot of good aspects of roguelikes and it is well polished. Going to share this with friends.

Developer

Thank you! I'm glad you enjoyed playing! I appreciate the kind words.

Submitted(+1)

It was fun, and I got overpowered really quick, making it even more fun!

I loved the variety of enemies, and thought you did a great job with the map generation.

Well done!

Developer

Thank you! I'm glad you liked it! I think it's definitely a good thing in roguelites to let the player get overpowered, but based on a lot of other comments I think it's probably a bit too easy to get to that point in the game as it is currently lol.

Submitted(+1)

Pretty neat and nice looking! The things i think this could improve on is the control feel - your game feels like it's leaning on the bullet hell side of binding of isaac type games, and that kind of game requires a type of control that feels more nuanced than this. The music gets a bit repetitive, but otherwise great entry!

Developer

Thank you for playing! Yeah the player controls ended up being something I wrote in the beginning while I was prototyping and and then proceeded to not touch for the entirety of the jam. That's definitely something that I lost sight of in retrospect. Regardless, I'm glad you enjoyed it!

Submitted(+1)

Damn! This was shockingly polished and packed with content for something only done in a week. The art was fantastic, the game was fun, and I loved the little blurbs about each of the enemies you encounter. My only real critiques are that the music got a bit repetitive after a while and that by the end I was so overpowered I took Zod out in around 3 seconds. Great work though!

Developer(+1)

Thanks for playing! Music/sound design is not my strong suit, definitely something that I think would be worth focusing on for the next jam rather than leaving until the last minute like I've been doing lol.

The balance/difficulty also needs more work. It's been pretty common for people to say they were overpowered by the end, which I think is a combination of some of the perks being too impactful and the game not really ramping up in difficulty all that much (Especially Zod lol). 

Regardless, I'm glad you enjoyed it!

Submitted(+1)

Hi LittleBeardMan,

This was honestly my favourite entry in the jam so far. Very much inspired by Binding of Isaac I believe but in a good way. The menu and the whole game is super polished and there's a lot of content you crammed in in such a short amount of time.

Awesome job, thanks for the fun! :)

Developer

Thank you, I appreciate the kind words! 

Yeah Isaac was definitely the main inspiration for this, as well as the more recent Tiny Rogues

Submitted(+1)

Fun game. I like the player speed. Bosses returning as enemies is cool. Nice amount of juice. Good accesibility options. I also liked the boss designs. The font unfortunately made the name Zod look like 200 (lol). The music is very repetitive and there's less sound effects than I would have liked, but all the important things have sounds (like getting hurt) so that's good. The enemy getting damaged sound effect was hard to hear over the music. There are a lot of unlocks for a jam game. The final boss turned out very easy with the upgrades I had. Having drawbacks for some upgrades is cool.

Great entry overall.

Would have been funny if Zod the Infinite was literally infinite though.

Developer

Thanks for playing! Good feedback. I have a bad habit of leaving the sound effects/music until the last minute for these jams, which I think ended up being pretty evident on this one lol. A lot of the upgrades aren't really balanced, which can trivialize a lot of the game. I don't think this is necessarily a bad thing in this type of game to let the player get overpowered, but it probably should be a lot more rare of an occurrence.

I actually changed the font at the very last minute from what I had been using since, apparently, if certain characters are missing from a font (In my case '+' and '%') then they'll show up as a weird encoding character when ran in the browser (but not in Godot itself, so I didn't notice until actually uploading to itch). There's probably a way to add specific characters to font resources in Godot 4, but I wasn't able to figure it out.

(+1)

Wow this was extremely fun, I honestly didn’t expect to spend so much time on it. Great job!

Developer(+1)

Thanks for playing!

Submitted(+1)

In a word, stylish!

Some more screenshots would really help sell it. I almost passed it over but gave it a try because it was web based and I'm glad I did! I had quite a bit of fun with the procedural levels and various abilities. I picked the spray and pray one at the start and the inaccuracy was a nightmare at first but ended up being OP with enough shooting speed upgrades. XD

My only real complaint is that the base movement speed feels really twitchy and it's hard to move accurately. I had lots of opportunities to further increase it but actively avoided them because it was already too much!

A really cool concept and well executed. Great job!

Developer(+1)

Thanks for playing! I actually had a few screenshots ready but I guess I forgot to actually add them to the game page, good call.

Yeah I agree on the movement speed, I think it'd probably feel a lot better if there was more acceleration/deceleration on the player, rather than hitting top speed immediately. Because, like you said, if kind of becomes uncontrollable at a certain point lol.

Regardless, I'm glad you enjoyed it! Thanks again. 

Submitted(+1)

Really fun game with some very fantastic looking art. The quality and quality of the pixel art was impressive, and I loved the animations. The game play mechanics were great. I loved exploring each floor and upgrading over time. The bosses were all fun, and you had a good variety of enemies. Nice job!

Developer(+1)

Thank you! I'm glad you enjoyed it. Most of the enemy animations are just modifications to their x and y scaling to squish them. I'm honestly surprised at how much of a difference it makes for how little effort it was- definitely something I'm going to use in future projects!