Good work! The mechanics were simple and intuitive to understand and
I liked the choice between different upgrades, I think, it was a good
idea to present the player with only 2 choices at a time to maintain the fast pace of
the gameplay.
The game in its current state is very basic and becomes
repetitive quite fast, but I think it could shine if further expanded
with more variety to its enemies, towers and types of choices.
Play game
Towers of Knowledge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #9 | 3.579 | 3.579 |
Controls | #15 | 3.421 | 3.421 |
Accessibility | #24 | 2.579 | 2.579 |
Overall | #31 | 2.759 | 2.759 |
Graphics | #33 | 2.789 | 2.789 |
Theme | #36 | 2.316 | 2.316 |
Audio | #36 | 2.158 | 2.158 |
Originality | #38 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3,5
Wildcards Used
N/A
Game Description
Defeat waves of enemies with forgotten knowledge (by building towers)
How does your game tie into the theme?
It takes place in a library which has a lot of knowledge in it. Also the towers have magical books on top and the upgrades are related to knowledge (quill, globe, scroll, telescope, etc.)
Source(s)
N/A
Discord Username(s)
HopeMetal
Participation Level (GWJ Only)
4
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Fun game, nice work! I really enjoyed the core loop of running around avoiding enemies and praying my towers worked well enough to keep me alive, haha! Managed to make it ~14:00 and almost to level 16. There was a nice variety of enemy types, although I didn’t notice much difference between them other than HP.
The XP mechanic worked pretty well in my opinion, but there are two things I might add:
- the ability to pick the tower that gets upgraded, instead of random. I wanted to beef up my front line after realizing I had placed some towers sub-optimally, but instead the towers behind me were getting upgraded :/
- some kind of HP buffs, whether regeneration or one-time heals. I felt kinda “stuck” having only one life with no healing
Showing the range of every tower got kinda noisy on the screen, so I wonder if it might help to hide them by default unless hovered (or while placing a tower), or just show it in a different way?
Overall super fun to play, congrats on the entry!
Neat take on the genre! Tower defense feels like a natural match. Really the only major critique is that there isn't more here, but what is here is really promising. As far as what made it in for the jam, I didn't love how some of the upgrades just affect a random tower, and would have liked some kind of music, but I'd definitely be interested in a fuller version of this game. Well done!
Fun little game that got surprisingly difficult. More variety in the tower upgrades would be cool to see, maybe enemies coming from other directions as well.
For accessibility adding some options like being able to toggle off the tower radius circle would be nice to help cut down on screen clutter.
Really clever tower-defense game, and the game play kept me hooked.
Really tricky to figure out where to put the towers so that the enemies die in the right place.
I lived for 4 minutes.
Survived for 10 minutes. The start of the game is fun but it gets repetitive pretty fast. I've been standing in place most of the time and just reacted when the level up happened. I also don't like that you only get one upgrade per level, while having more towers than you could possibly upgrade. I think some sort of currency and linear upgrade path would've worked better in this case, as right now you just can't feel the tower upgrades doing any good in later levels.
Hi hopem,
This is a neat idea, really like the cross between a tower defense game and the Vampire Survivors like hordes of enemies and bullets.
This is feels more like a working prototype of the gameplay loop, as others mentioned, it needs a lot of polish.
But I feel like the gameplay itself is fun and addictive so it might be worth working on it after the jam! ^_^
Great job anyways!
I liked the game. Was fun to play and as all tower defense games I want to make the absolute best tower defense! Was fun to play around and also nice idea with that upgrade system. I noticed also nice increase of difficulty once the defense is in place around 3 minutes.
Improvements I see:
- Adding music
- little animations for the mobs
- pause button
- options with volume sliders
- upgrades for existing towers
One bug I encountered is that sometimes the mobs kept moving if you have to place the upgrade. That unfortunately lost me the game. Any I had my fun and at least the “Under Pressure” place your tower very fast could be also an interpretation of it. :)
Good Job!
Hmmm, I wonder where the inspiration for this one came from. :)
The adherence to the theme is somewhat dubious, but I can't deny that the gameplay is quite addicting as expected. It's an interesting mix of mechanics and I quite enjoyed making my venn diagram of death.
Interestingly you did a good enough job with it that I was able to apply my experience with survivors to min/max my run here too. Well done!
Made it 24 minutes! Super addicting gameplay, just like Vampire Survivors. Loved the twist of building towers that attack instead of you attacking. Really fun game!
I somehow got addicted to playing and I might have played for more if it wasn't for the annoying sound effects and no way to lower their volume.
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