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A member registered Aug 06, 2022 · View creator page →

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Similarly, treasure nodes. What reward am I grabbing? .... nobody knows

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After battles I get this. You can't really select anything ( or it isn't apparent)
Also, 'i' doesn't let me pop up the menu.
I don't know how to go back in map. Like if I go into a cave...and I just stuck there? Like whoops, it's all hard wolves in here...guess you'll die. hahaha.

Neat reflection, but I am lost. What is going on?

An incredibly difficult platformer. It reminds me of super meat boy, but with shapes. Pretty cool...I did not win. My fingers are no longer that nimble. Enjoyed it though.

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Great concept. A very ambitious eco-simulator/strategy game with AI mechanics that weren't bad. I couldn't quite grasp all the mechanics. Needless to say, my poor vorbs didn't last, but I did get 3 at one point, so that's cool

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Thoroughly impressed with this. Quite cool. Beyond 2 requested features, tho, it is so hard to do with only that tiny little van. Past 3 attributes takes forever... WE NEED TO EXPAND OPERATIONS! haha

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I like this game too much...am I a bad person? haha

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Really cool graphics, but the controls needed work

Great idea...SO MUCH TEXT THAT CANNOT BE SKIPPED! Don't get me wrong, fantastic text engine ya got there, but it is too much.

Couldn't get this tower defense style game to work. Good shot, tho

What a lovely bullet-hell. Great art. I refuse to believe this was done in one jam. So polished.

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112 pieces of trash...and I missed 1 ... kinda fun, but wow, that last piece of missing trash was brutal. Never found it. Just quit instead. Great wavy background. Loved the music. Nice game screens. Solid controls. The mutations felt real ( not just a stat)...but THAT LAST PIECE OF TRASH!
Great sense of humor, btw.

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This feels like one of those B horror movies that are terrible...but amazing because of that. No animations, no sound effects, no feedback, very little art, no definitive goal or plot whatsoever. I am not even sure what it is that I'm supposed to be. YET here I am playing the heck out of it. Flappy bird, watch out! 

Great twist. Suggestion: Even tho the middle of the paddle is flat....DON'T treat it that way. Make it bounce like a curve. It is INCREDIBLY hard to hit the corners, and if you don't it becomes just like watching one of those screen savers from the 90's were the logo just  bounces around. 

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SUCH COOL SHADERS. Really great animation for the flower .... but I didn't make it past the tutorial.

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Great story, good art, the controls were a little clunky.

Good art. Very simple gameplay.

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Great art, couldn't hear any sound and no feedback, so that was meh. Decently fun play thru, tho.

Really great artwork. Kinda wish there was some sound.

Strangly addictive! I love the graphics. Very fun. Mossy turtle shell for the win!

Nice work... kinda confusing, but, to me, that seems kind of realistic. Fun enough for me to finish it. Good job.

This feels so much like Pizza Tower. I like it.

This reminds me of Pizza Tower. Super fun.

Pretty fun. Are you supposed to get progressively slower as the game goes on?

Movement felt smooth. Great controls. Wonderfully dark atmosphere.

This is fantastic. I am not gonna lie...this isn't usually my thing, BUT WOW ! This is great! Love it! Wonderful job. And it has a turtle.

Really neat. Pretty solid controls. Cool grapple. NIce jump ....the sprint "power up", however, was NOT enjoyable.

Couldn't quite get it to work. Cool art.

This is more fun than it should be. Loved it.

I love this game so much ! 

THIS is one of the most creative entries I've seen. Very fun mechanic.

ADDICTIVELY FUN! An amazing little gem. Love the 90's throwback graphics.

Really fantastic graphics and sounds effects. Simple but fun.

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Not at all. It's because 'e' is both the button to start a conversation and continue it...so if a conversation is long and you want to skip to the end ( maybe because you've read it before), you'll keep pressing the button repeatedly and accidentally start the conversation over again...and loop and loop and loop. It affects every character, but you notice it most with poor Leonard because you have to talk to him so much.


I don't know if you've ever played the legend of zelda: ocarina of time, but there's a part in the beginning where you talk to an owl who tells a super long story, and at the end he asks "shall I tell you again?", and the default response is 'yes'. It was infamous at the time, because most players got bored halfway thru and just start clicking ... and would literally click that stupid owl for upward of 10 minutes before realizing they were in a loop. Same problem.

This was pretty great. Amazing vehicle controls. I know how touchy Godot's vehicle simulation stuff is, and this managed to pull it off pretty well. And the end was hilarious. Nice job.

I played this WAY longer than I should have. So fun and simple. But Leonard... Leonard makes me mad.

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Cool that it was 3D.  Nice camp fire. Good menus. A cool navigation map mechanic. But I really didn't know what I was doing. So it got boring fast.

Really nicely put together. Loved the art style (as simple as it was), good color, hilarious sounds, peaceful music. I got a little impatient with the jump charging, tho. That took forever.

Really great water, sound, and pretty fun loop.  I Controls were a little rough, and I wasn't able to buy stuff very well.

Now that voting has officially ended, we pushed some fixes, if you'd like to play the working game.