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imaginary_total

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A member registered Aug 06, 2022 · View creator page →

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Surprisingly satisfying. Great sense of humor.

The crunching sound makes me feeling weird inside.

Responsive controls. Loved the sound design and art. Very good pacing. 
I personally found it a little tricky distinguishing the powerups, but still a lot of fun.

I love the music to this game.

The art, music, and mechanics were really cool.
The pixel perfect jumping required to clear even the simplest obstacle was not.

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Kinda fun, really pretty, and solid menus and intro. I was impressed with the drawing mechanic. The sprites were well drawn and the background was nice. One thing I noticed is that drawing with a mouse is awkward and uncomfortable, so the main mechanic, while cool, got repetitive.  I want to see zombies blow up and the art work, not my hideous squigglings!  I think it would have been a better experience on a touch screen.

If the mechanic was used more sparingly (like, to select spells, or maybe the spells had 50X more shots), I think it would have added a lot to the game play.

Idk how I feel about this game.  Half my people always die! 

Kidding, fun mechanic, took me a while to figure out the forms necessary to win, so maybe a hint into that would have been nice.
Music was SUPER epic.

Great art style.  Touching story.  Nice feel.

I, for one, loved the warp effect.  Retro feel was awesome. Minimalist art style very well done. Controls felt pretty tight for platforming, but not great for the boss fight.  Not sure if that was intentional, but the inability to turn around in the air rendered 90% of the final stage unusable.  It was frustrating to figure that out...but it was a pretty awesome feeling defeating the wizard, so bravo.

try this: Stay grounded as much as possible. You're invincible for a little bit when you dash...use that a lot.  Don't jump unless you ABSOLUTELY have to.  Spam the sword attack.

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Thank you for playing!
Yeah, the box was super OP.
The flavor text was one of my favorite aspects of the game, too.  @deaf_fish did the original design and coding for it, and did a great job.

Really appreciate the feedback

Thanks for playing

Really appreciate the feedback. I agree: The foxes definitely were something that could use just a little more polish to feel more exciting and interesting.
The way these guys move feels more like oppossums, but we ran out of time before we could get good play testing.

Really clever tower-defense game, and the game play kept me hooked.

Really tricky to figure out where to put the towers so that the enemies die in the right place.

I lived for 4 minutes.

I totally agree and I'm impressed that you figured out how to used the box.
We wanted the metal gear solid mechanic because it was a fun throw-back.
Originally, you were supposed to pick it up before some complex fox-patrol part of the level, but we ran out of time.

I really appreciate the feedback, and thanks for playing!

Thanks!
I agree and thank you for the feed back.  It ended up being a super busy week, so our play testing phase lasted about 5 minutes.

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Thank you for playing!

I think it was deaf_fish who added that feature. I agree, it was really cleverly done.

 I'm really glad you enjoyed it and I appreciate the feedback

Thank you!

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This is really creative!
Does this actually uses real scales, notes, chords, and progressions? It feels like it.

Reminds me of one of my favorite games:  Banjo Kazooie.
Really like this.

Pretty neat mechanics. Loved the intro.

Loved the mechanic of sending dozens of soldiers into the air! Oddly satisfying. The lighting was good, too.