I like the minimal, hand drawn style. Memory games are always a struggle for me, but I think I got pretty far. I had a note that I wished after you placed a tile that it would persist to place the same tile again, and then I saw you already have that as an option to enable :). Minor thing, I did notice sometimes the tiles would appear on the edge of the map, overhanging a bit. Great work, perfect fit for the theme too!
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Memory Map's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 3.870 | 3.870 |
Fun | #7 | 3.652 | 3.652 |
Overall | #7 | 3.652 | 3.652 |
Graphics | #8 | 3.826 | 3.826 |
Accessibility | #9 | 3.130 | 3.130 |
Audio | #10 | 3.609 | 3.609 |
Originality | #12 | 3.957 | 3.957 |
Controls | #14 | 3.522 | 3.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0
Wildcards Used
Navigator, Under Pressure
Game Description
Minimalistic memory game
How does your game tie into the theme?
It is a memory game, the forgotten knowledge if what you forget!
Source(s)
N/A
Discord Username(s)
hexadecimalwtf
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Yeah the tiles appearing on the edge was a limitation of how I coded the area in which locations are picked. I could have brought it in from the edge more but then the total area would have been smaller. Similar issue with icons appearing right on top of each other. I made the decision to not worry about that and focus on other aspects like the UI sounds effects which end up driving up scores in a game jam.
This was fun! I liked the difficulty ramping up, although the timer for drawing got incredibly short - it might have been nice to have a little more time to place things, even when the memorization timer was really short.
The first few rounds where new place types were introduced didn’t actually end up using those types, so it took until one of the very difficult levels for me to actually end up seeing e.g. a farm on the map. It might even the difficulty a little to ensure those ones get introduced earlier.
I really like the simple graphical style and the music + ticking clock provides a nice atmosphere that seems fitting for this style of game. Some extra visual feedback when the timer was running down might have added to that pressure feeling even more.
Nice entry, congrats!
Sadly I couldn't actually play. I read the description a couple of times and tried 1/2/3/4/5/6 and Q/W/E/R/T/Y but no icons appeared during the round, it always just times out. Played on Chromium/Linux.
From what I did see the polish on the menus and game seemed quite good though!
Got to level 5. Good use of the theme. The music was nice and fit the game well. Should have used the icons themselves instead of text for the reminder of what number is for each icon.
A nice little memory game with a great presentation :) Love the art style. Not much to critique here but I did find the font size just a hair small in the browser. Not unreadable or anything like that, just think a point or two higher would have been preferable for me. May be because I'm on a 1440 monitor.
That was a really cool game. Was a lot fun to play and brain training. Something to improve (or maybe it was intentional) is having the icons with numbers instead text. I had sometimes problems to understand the images what exactly they are showing. But before the challenge started you got them, so everything fine. Good Job!
Good work on this! I like the little details like the sound that plays when you hover over options in the menu. Pretty challenging too.
This was great fun! Managed to get Level 12 on my 2nd try. Simple, beautiful, and well-executed.
Very neat, reminds me of brain teaser games on the DS! Would probably work very well on the app store as something you play while waiting at the doctor or something. Simple and elegant.
Really cute game. The art was really nice, and it was satisfying to try and get each location as close as possible. Its a wonderful fit for the them. Great job!
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