Thanks for playing! Glad you enjoyed playing.
We are still unsure whether this will be a one-time thing.
The graphics were great and the controls felt good to use. The puzzles were fun to go through.
The music fit the theme of the game, relaxing yet adventurous.
Took me a while to figure out how to suck in the clouds, but I managed to figure out the controls.
Overall, Nice looking game with some fun puzzles.
Pixel art in the game was beautiful. Main menu greeting gave the feeling of an adventure!
I liked the hexagon board where you have to select your route based on the resources you required. The music was well suited for the game.
A bit slow at times where you have to wait for some resources to appear but that might be the aim of the game. Some of the tribesmen kept getting stuck behind the wagons.
Overall, a a good game with splendid art and music.
Fun game to play. Really enjoyed the concept of trying to defend the caravan along its journey.
The art and audio of the game mix well together. Gameplay is fun although I had no idea how the objects I bought helped as my guys always died.
Controlling units was sometimes a problem as the click to move did not register. Combat felt like I had no say in it, but that could be the point.
Overall, an enjoyable game to play.
The idea of the game was fun and challenging. The vast desert made it hard to both find the items and get back to your hut. Felt more like a game of chance at times.
I could see the black void of the world at the edge.
Having music or effects would have added to the feeling of despair and anxiety
Decent game, overall
The graphics are soothing to eyes of the beholder, with the combination of the music it creates a relaxing game.
My sheep kept getting killed.
I was not sure where to go while playing. It was also hard to move the shepherd while also herding the sheep. They would often be offscreen.
Overall, good game.
Interesting concept with playing both sides trying to achieve the same goal. Really liked the animal approach for representation USA and the USSR.
The gameplay felt monotonous after a while. Just click and press a button and wait. Did not understand the point of the third worker other than it sabotaging?
Overall, decent game.
An enjoyable game. Had some trouble with the screen size. Some areas and buttons were not visible unless I played in fullscreen.
Really liked the wall jump mechanic, al though at times I was climbing a platform by accident.
Levels were basic although level 3 felt a bit long. Especially once you are near and die.
Overall, a decent game.
Thank you for playing! Really glad you enjoyed playing it.
What do you mean by "some sort of SFX"? Have more SFX included when the nuke hits a wall or while it is in air? More variety? As at the moment there are only a few SFX in the game.
It does take some work trying to be precise with the paddle, that I agree.
Thank you for your feedback!
Really enjoyed the concept of figuring out where the tunnel was.
The Main menu animation, buttons and overall feel of the game was very well done. The tutorial explained the rules of the game very well made. I liked how you could transition into the game after the tutorial.
The music was well made! I liked how it varied from the in-game and the tutorial. In-game music gave it a detective feel to it. As if I was a detective figuring out the case of the mysterious tunnel.
Having two different phases was a nice touch.
Some Remarks:
It might have been better to have the block's number displayed next to it in the map instead of clicking it. I feel this would help in quickly seeing where they are going, instead of having to memorize everything.
Maybe have some shortcut keys to: Investigate, watch list and arrest, to avoid having to drag the mouse back and forth from the map and onto the interaction panel.
This might have been me, but I felt that more tools for the detective would help a lot, as it is quite difficult to gauge what exactly is happening with a lot of people moving about (like I said, could be just me). Something like restricting an area for a certain amount of time. Something that maybe could help me isolate a suspicious section of the city.
I don't know if it was intentional, but having icon textures when investigating might help gain a better idea of what they carry, instead of dragging your mouse. This would help save time as time is precious!
Overall, I really enjoyed playing the game. It was fun being a detective, even though I failed to find the tunnel.