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A jam submission

A Mayor RoleView game page

Manage the town of a good ol' MMO.
Submitted by PhindieGames — 2 hours, 37 minutes before the deadline
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A Mayor Role's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#153.1673.167
Controls#163.4443.444
Theme#213.9443.944
Audio#253.2783.278
Overall#293.2383.238
Originality#373.3893.389
Fun#442.8892.889
Graphics#652.5562.556

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.stable.official

Wildcards Used
Getting Rich

Source
Maybe someday

Game Description
Be the founder of a town in an MMO! Attract heroes to your village, send them on quests to keep the local goblin population under control, and help them get rid of their hard earned cash at your local vendors.

Discord Username
PhindieGames

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Comments

Submitted(+1)

Cool concept, very confortable to play and the quest thing has a lot of potential. I'm sure you already have a lot of improvements in mind.

Just a question: At some point i had the goblin issue absolutely under control, and i only had to deliver quest and earn money. It doesn't look that was getting harder or something. But i read in the comments that there is an end game. Did i miss something?

Developer

After you've built all the available buildings, you officially "win the game" which is indicated by a pop up. After that you unlock two bonus buildings if you want to continue expanding your town, but they're visual only and the gameplay no longer changes at that point. And yes, many ideas came up, like other monsters that need a different bounty, or need groups of people (ensuring you lure the right classes to your town) etc. :)

Submitted(+1)

nice game.

Submitted

I have also thought of doing something similar like a village or inn simulation, but went with a different idea. Very well executed, feels polished. Love the godot statue for 50k :D

Developer

Thank you! I was hoping it would be recognizable :D

Submitted

Really original take on the theme and very impressed with the depth of the game.

Well done!

Developer

Thanks a lot!

Submitted

This is neat !

I absolutely loved the statue of the Ancient in the endgame... But I'm not gonna spoil it out in the comments.

Developer

Thanks! I made it last minute and thought it would be a fun reward for those going through the effort :)

Submitted

Fun idea!! I really liked the system of placing gold bounties on goblins, and having to entice the spoiled heroes to go do it. I didn't feel clear on what the buildings were really doing, but I did buy them all anyway :D

I was going to say basically the same thing jerbaloot said, just having the heroes physically appear in the village, I think that'd make it much more fun as a kind of 'tycoon' game. Awesome concept though! I'd love to see a post-jam version of this!

Developer

Thanks for the feedback!

I decided to keep the player-facing information about the buildings simple . They get gold, attract heroes and sometimes both (indicated by "benefit"). I felt adding statistics in numbers (e.g. this building obtains on average X gold per tick per hero) was out of place without making the rest of the interface significantly more complex, and there was no way I could add (and tune) that level of depth this jam. If I were to continue this then I would definitely also provide more detailed information about the working of each building.

Fun (?) fact: each player has a generated class and profession, so actually mages only visit the mage tutor and never the warrior tutor. But because each player is created uniformly at random, it averages out that the mage vs warrior buildings are equally effective. One idea was to make your town particularly attractive to certain classes/professions, motivating players to make your town their 'homebase' by e.g. setting a hearthstone at the inn or using it as a respawn point.

Submitted

The idea is actually very interesting and here very well executed. Good job!

Developer

Thank you!

Submitted

This was executed well! If there was more end-game content I'd be addicted to the mechanic. It's fun seeing those numbers go up. Not many suggestions other than it'd probably be cool to see adventurers come into town to reinforce the feeling of adventurers being in the area.

Developer(+1)

Thanks for the feedback! That was one of the things that was most painful to drop. I wanted them to come in and have their own personality and needs, similar to Rollercoaster Tycoon. In the background each player has a generated class, profession, level and to-do list, but in the end I had to drop making graphical representation due to the time constraints :( hearing others validate the idea makes me consider adding in post-jam :D