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Kikopu

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A member registered Apr 22, 2020 · View creator page →

Creator of

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The menu is "playable" only to help you get used to the jumps before the game starts, but it's not supposed to be hard, isn't your setup in 120Hz by any chance ?

Hope you still could enjoy the game !

Thanks a lot for playing and for the constructive feedback !

Sadly, the collision on the side of the falling platforms is a bug I couldnt fix. I also come across a bug that doesnt trigger the fall of the platform, I think it is due to the position of the detection area.

I'm glad you enjoyed it !

Final score : +93

So you basically took a lot of ideas some of us took 2 weeks to code and made them all ! Impressive !

The game is very enjoyable, every mini game has a coherent difficulty curbe, it's very nice ! 

The only problems I had were the watering plants game and the book tower. I lost waaaaay too much stability in both of them ; watering a plant made it bigger and sometimes, other plants were not accessible without rewatering the big one, losing 3 points as a consequence, and the book tower was just way too hard.

But in the overall experience, it's really not that big of a deal. You nailed it, great job !

Woops, almost forgot to comment !

I played the whole game while streaming to a friend, who happens to love bonsais and he was absolutely amazed by the concept.

The puzzle works, the levels are greatly designed, the music fits very well and is beautiful on its own : it's a superb submission of course, but it is a great game first.

The only problem I had personnaly, but that's just because I suck at puzzle games, is that I took a lot of information at once, but let's not forget it has been made in 2 weeks and you didnt have time to make three levels per tutorial step to give us time.

No, really, you nailed it, congratulations.

Thanks for playing, and for the feedback !

I did find it to be an issue too, it honestly didn't cross my mind at all during development. I'm happy you enjoyed it enough to take the time to finish it !

Thanks a lot for playing and for the feedback ! I appreciate it very much !

I did try to allow mid air jumping, mid air charging and even slow motion while charging on floor to add accuracy while the player was standing on a falling platform, but it felt entirely different from the final result. I did realize it was hard to time, but it only bothered me in the level with the camera following the player on the Y axis (which is why there is only one of theme), I didn't necessarily see the difficulty to time as a threat to enjoyment, as levels only require a few jumps ; did it frustrate you ?

Sadly, accessibility would have been the first thing I'd have improved if I could have used the bonus week time :/ Hope you still liked the music and didn't get sick of it because of the volume !

Okay, thanks for confirming the issue, I put a warning message on the game page.

Thank you and glad you enjoyed it !

Congrats on your submission !

There are a few little things that could need a little more polish in terms of gameplay in my opinion. First, the camera should be way more to the left, as right now, half your screen is useless because it shows what you already went through instead of showing you what you're going to go through. Second, my guess is that you use move_and_slide() for movement, and check if you're on the floor with is_on_floor(). It would have been a good thing in your game to change the value of the floor_max_angle  of the move_and_slide, to detect is_on_floor even when your character is on a 45° rotated platform ; that way you could jump when your platform is rotated and the gameplay would be way smoother.

Thank you for playing and commenting !

I did try twitching the jump speed for a few hours, but late, and had trouble setting it up so I had to go back to this version ! I even hesitated to allow the player to start charging the jumps while in air, but it wasnt coherent and I decided not to.

I appreciate the feedback :)

Are you playing on a 120 Hz set up ? Someone mentionned he had trouble jumping high enough with his 120 Hz set up and had to change his rate to 60 Hz, the fact you cant jump high enough probably means that was it :/

Same problem here, I'm waiting for a reply to go on !

The concept is great, gathering ressources to build your shelter is fun, but sadly the lightning is way too much of a danger for a first night, and I cant pass it. I feel like there should be a pause button to build your shelter without pressure when the night falls, and maybe the dangers should be more and more intensity every night. For example, the first night could only be a little wind which would test the structure of your shelter.

Congrats on your submission !

Interesting take on the theme, and the game is beautiful !

I wish I was able to left and right click to buy and sell stocks,  but it's a detail.

Congrats on your submission !

The game is fun and you do want to improve your score when you lose ! The level itself is well designed, I was kinda afraid that there could be easy ways to indefinitely block the plants in a corner, but if there are, I didnt find them!

Congrats and good job !

Great entry, impressive graphics and audio for an overall very coherent atmosphere that makes the player instantly involved in the game.

Great job, congratulations !

High score : 15, I dont think I could get more.

Interesting take on the theme, it's fun and easy to understand !

Congrats on your submission !

Argh, well, that sucks... I did use delta for the jumps so I wonder what I did wrong !

Thanks for playing !

Thanks a lot ! I'm not even mad about the bug use of the platform, if you manage to get just right on the edge every time you deserve to win.

Thanks for taking the time to finish and comment it, it's very appreciated !

Thank you for playing ! I agree the difficulty curbe is brutal, but I sadly didn't have time to work during the bonus week and couldn't add levels to adjust it. Every platform is supposed to be one-way, you may have encountered a few bugs !

Thank you for your kind words, I appreciate it !

By nightmare, I meant it is very stressful, things chasing me down are in my top 3 scary things in my personal nightmares (since Nights into dreams and its alarm clock, by the way).

I'll come back to get the outro when I'm done eating games !

Your tutorial is absolutely clear, but I dont see any new blocks appearing ; but I did find a Skip block, so I went for it and could play the game !

The flight physics are satisfying and make it a funny platformer, although it is hard to play with camera and birdie at the same time with the fragile leafs.

Also, my cat tried hunting the little bird, then fell asleep because of the music (piano does that to her).

Thanks for playing, I'm glad you enjoyed it !

I actually almost deleted this level, I found it to be more frustrating than the other ones, but decided not to, hope it won't be a stop sign for too many players !

Very original idea ! The whole setup is gorgeous, very well organized. The dialogs are funny, and it makes you want to discover every one of them. I had the neutral ending, because I wasn't hungry,  but I'll try getting da girl later, when I'm done rating.

Congrats !

Thanks a lot for playing, and nice score ! 

If I had more time, I was hoping I could make more levels to have a smoother difficulty curbe, but I sadly couldnt work during the surprise bonus week.

I'm very happy you had fun with it :)

While I agree about the tutorial not being crucial because of its limited content (relative to full sized game of course), I think it would have been a little more easy to get into if the death timer started after the first time you give fruits to the God ; it would have let people time to understand the goal and get used to the controls without explaining anything and holding their hands, which in my opinion would not negatively affect the experience

Amazing entry ; the game is gorgeous, the music fits perfectly, and controls are satisfying.

One little thing I had trouble with is identifying which fruit is which, had to randomly run into trees once, only to get the one I was looking for in a tree that was supposed to deliver peers ; but it may be me the problem here, I'm honestly not sure.

Congrats, the result of your work is very impressive !

Interesting concept, and impressive work for a 2 weeks project !

Congrats !

Simple but working concept, I actually wanted to use this kind of platforms in my game, but couldnt because I didnt know how to code them...

Personal high score is 42 ! 

Amazing art style, amazing music, the game is overall gorgeous !

You cant make an intro that cute and turn the game into a nightmare, man... Not cool !

Great submission, congratulations!

I'm honestly very jealous I didnt think of this concept for the jam...

As simple as it looks at first, it makes you want to experiment and create differents types of structures, just for fun, and stress test them.

You could absolutely expand the idea and make a puzzle game, with a pre designed set of pieces to assemble for each level.

Congrats, it's one of my favourite interpretations of the theme for now !

Well that was unexpected !

I suck at FPS games so I'm not even gonna bother give you my score (yeah : it's very low), but it is fun, and the atmosphere is good !

Congrats !

Sadly didnt manage to get to the boss (I suck at top down shooters), will come later to try again when I'm done rating games, but it for sure is a very good submission !

The plutonium mechanic works pretty well, and I love the HUD representing it. It is a very good use of the theme.

Anyway, congrats !

Okay, looks like I cant score more than 250 points. Oof.

The game is fun, the "ha ha" touch is cute and fits, the creature is scary and it fist in your face is stressful !

Great submission !

Oh come on, that's photoshopped !

The concept works, but the game lacks objectives, as getting higher and higher is possible by just stacking the same object over and over again ; but it could become a good puzzle game with designed levels which only give you a straight set of items to reach a certain height !

Congrats on your submission !

I'm sorry but I think I'm missing something in the tutorial, when I catch the water drop, it tells me to go back, but nothing happens then. Could you tell me what to do then ? (waiting for your reply before I rate it, it looks promising)

Best score : 33

Fun game !

The concept is original, and the silver thingy to catch to keep going is a good way to make you move around the level, imposing a pace, which is good, obviously.

Congrats on your submission !

The game is beautiful, it must not have been easy to make in such little time ! The two music tracks are very good and fit the climb of a giant turtle (adamantoise ?).

I only had two issues while playing ; first, the speed seems to depend on the camera's position, which means your jumps differ depending of the angle of the camera, but I suppose it is just a little hic in the code. The second one is that the fallzone that brings you back to the last checkpoint isn't readjusted at the height of the latter ; which means when you fall from, let's say the third area, you can fall on a platform from the first, it slows the pace of the game because you have to jump by yourself in the void to tp to the checkpoint and if you're really unlucky (as I was) you can fall... directly on a previous checkpoint, activating it ! I wonder if you were gonna implement checkpoints at first, considering the name of the game ? It would have made a rage game.

Anyway, those aren't big issues. To The Beginning is impressive and is a great submission. Congrats for your submission !