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Oh My Garden!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 4.067 | 4.067 |
Graphics | #13 | 3.867 | 3.867 |
Overall | #14 | 3.505 | 3.505 |
Fun | #15 | 3.533 | 3.533 |
Originality | #16 | 3.733 | 3.733 |
Controls | #17 | 3.467 | 3.467 |
Audio | #27 | 3.200 | 3.200 |
Accessibility | #36 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea and visuals!
It would be nice if the level would be randomly generated.
Cool game, I like the idea) It's quite difficult to keep track of all the plants. In some cases, you can only hope that you are lucky with the direction of the slope, otherwise the loss is inevitable. Good job!
Yea, I know what you mean. I don't want to lie and say that it's completely consciously designed that way, but I liked the fact that you kinda need to think ahead a few steps in order to avoid getting into those certain scenarios in the first place, so I left the level design as it is. Thanks for playing and giving feedback! Glad you liked it! :)
No Mac version :(
So normally Mods will allow you to upload after the deadline if you're very quick to reach out to them on Discord explaining the situation.
If you have somewhere else you can upload the Mac version (Github or WeTransfer maybe?) I will still play and rate. Just let me know if you find a way
I reached out to one of the admins a few hours ago, there's no response yet. Until then, I uploaded it to google drive. Hopefully it will work. I had no way of testing these since I don't have a mac or a linux PC, but regardless you can download it from here:
https://drive.google.com/drive/folders/1hv2UvM-KZa9i1xW7BEfbqoQF6C2aWDFw?usp=sha...
Thanks!
It works perfectly :)
This was a great fun game - took me a few moments to understand what the object was, but once I got it, it clicked and was a great little game.
Nice art work (I love people trying out 3D in Godot), music and UI. No real negatives. I _might_ consider whether you could reverse the timer concept and count down in waves, and then make things harder each wave (more plants, more gaps, crazier moves?)
Just realised there was a tutorial! I'm such an idiot!
Thanks for playing! Glad you enjoyed it. Yea, I guess it could be expanded to be a more fleshed out thing with different game modes and such. I thought about making different levels, but had to scrap the idea due to a lack of time. If I ever return to this project and decide to make it into a full fledged thing, I'll keep your count-down-waves idea in mind, thank you! :D
That was fun, but as others have mentioned it would be good to have some kind of progression. I think I encountered a bit of a bug where a plant was against a wall and no matter which side I approached it from the kick direction was always down. Graphics and animations are all very nice, well done!
Thank you! Glad you enjoyed it. Yes there is a bug where the plants get stuck in their "being kicked" state. The only progression in it now, is that the sliding speed of the plants get faster over time, but I guess the acceleration amount is not quite noticable. I also thought about having different maps with dieffernt fence, sculpture and initial plant placements, but I didn't have time for it. This was my first time using Godot, and I didn't expect the UI to give me such headaches (that's not the fault of the UI system, I just really didn't get it for some reason and I think it shows on the result :D).
Oh don't worry about that, I'm still learning the UI stuff after all this time! Amazing that it was your first Godot game, nice work.
Thanks! c:
looks intriguing but sadly this seems to be windows-only, so i can't play it.
(also, fyi, the jam's rules explicitly ask that you add an html5 version or an executable for all platforms.)
I completely missed that when reading the rules. Just made the other 2 builds but can't upload because apparently updating is not allowed. If you plan to stick around after the jam I'll upload the linux and mac builds. Sorry about that.
Hey! I reached out to one of the admins with a request to upload the other 2 platforms builds, there hasn't been a response yet, so I just ended up uploading it to google drive until they see it. If you still want to check it out, here you can do so:
https://drive.google.com/drive/folders/1hv2UvM-KZa9i1xW7BEfbqoQF6C2aWDFw?usp=sha...
What a funny game haha the assets, as other people have said, really fit well together, even if being a bit random (which I actually enjoyed TBH).
IMO adding some sort of progress in the game would make it a lot more engaging. It can even be something quite simple like adding even more plants, changing up the statue's positions, making the player faster, etc... welp, just some ideas of mine.
Once again, good job!
Thank you! The plants sliding speed increases over time, but I didn't want it to be too much, so I guess it ended up becoming unnoticable... oops. I also thought about making different maps for it but didn't have time. Thanks for playing and glad you enjoyed it though! :)
The game assets fit well together, really liked the visuals and the giant turtle!
Thanks!
Absolutely loved it! Simple and a very cute idea with a great execution.
I felt like Rincewind trying to pick up some gardening.
Thanks! Glad you liked it! :D
This is a cute and creative game! Great job!
Thank you! :3
The game is fun and you do want to improve your score when you lose ! The level itself is well designed, I was kinda afraid that there could be easy ways to indefinitely block the plants in a corner, but if there are, I didnt find them!
Congrats and good job !
Thank you! Glad you enjoyed it! :D
Great job! Very fun! Two things you should add, since you have game controllers available, it would be nice to be able to select the buttons in the menu with a controller instead of a mouse. This can be added super easily with a simple script on your menu, on your ready function add (Path to the button you want to be highlighted).grab_focus() add that and you can use your contoller to navigate your menu. Also when you die there's a reset button, but no quit, I had to open the process manager and kill the executable to quit the game.
Graphics are great, sound is great, gameplay is great.
I believe there may be a way to cheese it, if I i kick all the plants into the corner and then just stand there holding them in, but not sure.
Thanks for the feedback, and rating!
I tried to make it as un-cheesable as possible by making the players hitbox pretty small, so that it's difficult to block all of the plants if they are all clumped together. There's no guarantee that it cannot be done, but I don't think it can be cheesed too easily... which would be kind of the point of cheesing so I'm happy with that. :D