Very neat, got a highscore of -5100 ;) I really dig the artstyle and music, it's quite hard to make such a catchy tune.
dalajnikon
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Tested on firefox: does not work. The error message says "Warning! The following features required to run Godot projects on the Web are missing: Cross Origin Isolation, SharedArrayBuffer".
Switched to Chrome and everything is fine.
Neat little game, I would suggest that the count starts a few seconds after the "play" or "restart" is clicked as it takes precious time to move your hand from the mouse to the keyboard.
Thanks for the feedback! Yeah, the player animation could be better, and it is a mistake from the beginning of the jam -- I just pulled the random asset and just went with it but I guess I could have paid more attention to that as it is in the center of action.
Thanks for posting the screen recording, very original! I felt it was done by a true QA :D
Wow, the graphics and music is the next league, amazing!
Had some problem understanding exactly how to defeat all the enemies, and maybe an interactive tutorial would be better (I understand time constraints though).
And as someone mentioned, I think the vampire should be slower or at least it's first form should stay a bit longer.
Amazing entry!
OMG I barely made it, it is quite tough at the end! I liked the minimalistic vibe of it.
BTW if you get a power-up and click escape and back the game starts running but the powerup menu is still there, restricting clicking anything else (yes, I forgot you should click the X instead of ESC but anyway)
Some ghosts remind me of the Gaster from Undertale, not sure if that was intended but cool detail.
That "cmon son" got me good!
The transition from title to the game got me worrying and I wanted to just turn it off.
The gameplay is very nice and smooth but I had problems with getting the correct color, I understand time restrictions though.
BTW changing between the scenes resets the audio which can be fixed with setting music player as auto load.
Nice game, I like the hordes of the monsters vampire survivor style, similar to my game.
BTW when it comes to the particles of movement instead of just making them visible I'd only monitor the character's speed and just change the emitting value so it does not vanish immediately.
I very much enjoyed the riddles, maybe just cut to the night once you got the correct item?
Cute little game, I definitely want more!
I would suggest that when drawing blood you allow the player to move but slower as once the ghost starts blasting it's hard. Additionally I would make the projectile a bit faster and bigger to ease the difficulty a bit, I struggled with that.
Overall very nice!
I liked it a lot! It's a really original concept and I would like to see more to that game!
The problem I had was that you can only push the enemies once they're dead - meaning if they are next to the wall you cannot move them out ever again.
Additionally I'd suggest adding the navigation nodes to the tilemap in order for enemies to just find the way to the player (can be done with a *soon deprecated* Navigation2D or Navigation2DServer)
Very, very cute! I like the drawn trees, they have some vibe to it. And you branch out the story which is a very neat thing.
One thing that bugged me a bit is that you have to click the "Yes" button in order to enter the door - I already want to do that so no need to confirm, maybe better just show a text above player's head saying "Enter door?" or maybe "Leave house?" and then just do that on the input.
Cute little game, I like the own style and music fitting together and it is a very strong asset. I had trouble with coming up with the words sometimes but managed to finish the game in time.
If you every plan on a post-jam update I'd recommend changing the input method from the normal text which you have to focus and maybe just listen to the keyboard input yourself as it is faster and more natural to me at least.
Fun little game! The music and pixelart are lovely and fit together, I am quite jealous.
I love the little timing twist altough I think that since it is movement sensitive I'd allow player to stop immediately when no input is detected.
BTW did you have any problems with performance when drawing that many enemies? I must say that my own project exported to HTML has a few hiccups when there are many Kinematic 2D Bodies.