Great. Loved the graphics and the interactions. I never figure out if there is really an strategy to win, but that short of random behavior makes it perfect for a Jam. I found myself trying again and again because i don't want to loose.
avatarer
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I was so use to the 80's game and its crazy difficulty that maybe i wasn't the best one to test this game :)
About C#, the most tricky part is to set up an external editor (i use Visual Studio Code ) for auto-complete and debug. I can't tell if GDscript o C# has better performance (i'm sure there is a lot of articles about it), but i don't have much free time, and i have been working with C# for a decade, so i feel more confortable and fast working with it.
As i love rage-'try again quick' games i really had fun playing it. Visuals are great, 'music' on the background doesn't get annoying at the mechanics adds an interesting puzzle side to the whole thing.
I couldn't finish it, i found a bit unfair to repeat the 'key' area if you die after that (maybe next one was the last area, so it is like a 'final boss').
PD: Found a small bug on the second area: if you move left back to the entrance, you fall down to the bottom of the scenary, and can still walk from there
Loved it! SCIFI theme, perfect length for a Jam and a very well picked up music. You really inspired me. I was afraid of trying a to develop a small point & click adventure because i was afraid of so many animations you have to make, but you can really make good results with more static images.
If there is something you can improve, maybe is the right click/cancel and inventory interaction, which i'm not sure it always worked as expected. And probably add a 'it doesn't work' dialog instead of full description when using an item (i found my self reading again and again the full sea description while doing the classic 'using everything with everything')
Best game i have played on this jam so far. Love the graphics, the narrator and the quadropus sound. And i specially like how did you handle anti-frustration, with good checkpoints , quick recovery from death and easy way to reset puzzles.
Although i love the jump mechanic, i had some problems while moving right and left, that was a bit hard fo 'finetune' for a hard platformer.
And now, regarding to @Bread comment about not able to finish the 3 elevators puzzle because of quadropus glitching, i had the same problem playing on linux+firefox and i had EXACTLY the same problem on my platform game (i think you played it). My player was going trought platforms that move upwards and dying. Playing on win+chrome run your game and my game perfect with no issues.
So i will investigate more about it and ask on discord if this is known issue of the engine.
Lovely game. I always try to make some constructive critic while commenting on a jam game but, seriously, there is nothing i can add. I literally liked everything, and i didn't run into any bug.
Ok, maybe the second puzzle (the one before the treasure chest) is a bit too much 'sound' dependent. If i had sound turned off, i don't think i will have understand what to do.
I like how do you introduce the game and history (although, for a longer game, we should be able to skip introduction). Game was fast and short, but enjoyable, maybe a bit too easy(or maybe i was lucky with enemy behavior). On the downside, i would have love more feedback when hitting enemies, specially with the sword.
Sorry, i think i can't upload a video here.
Anyway, it's easy to reproduce. When you get the jump skill try to jump the pit, far enough to fall close to the right border, and keep pressing 'right' direction while falling. Everytime i try, i move to the next room (i guess i keep moving right while falling).
Love the graphics and specially the transition effects, like zooming.
Perhaps i'm missing an 'autorestart' when you die (although you already warned about it on the game description). There was an small bug regarding this: I was able to move from first screen to second one even falling on the pit. Then i only had to reset and my player was on second screen.
I played on PC.
I loved it, specially the graphics and controls. Transition between normal/slow time is smooth and feels great.
Game can be hard, specially if you can't find the lost tech quickly, but i think this kind of difficult is perfect for a jam, where we don't have much time to try all the games.
Congratulations!
Thanks a lot for the detailed comment.
Yeah, the difficulty level selector was a huge mistake, but also an important lesson about how doing something anti-intuitive can ruin the player experience. I agree on everything you said about Pacman: I just run out of time and had to spend the whole last day fixing the AI for html export.
Fun thing about the tetris game is that you can actually help any of both 'teams', in case you decide to don't force your brain and play tetris as you are supposed to.
Idea behind the game is original, fun and cool and, although i didn't had time to finish the game, i loved what is next according to what can you buy on the shop.
There is not much i can add that other comments didn't say before. First steps on the game are maybe too slow, but as you stated, you didn't had time to test the game, so sure you will improve easily.
Just a couple of things that i think are important: A volume/mute sound control (i couldn't find any) and don't let the player to place the exit inside the walls: Hero gets stuck, he never can reach the exit, and there is no restart button, so i had to quit and start again the game.
Excelent. Graphics, animation, sound and intro are amazing, very profesional look.
Other comments have already talk about difficulty, so there is not much i can add. Anyway, i can understand this difficulty level on a short game for a jam, as there is no more content waiting ahead. Perhaps you can give a few seconds of breath after you restart, as sometimes you almost pop up in front of a box.
Extra points for letting people restart in any moment, not forcing the player to wait till the score shows up. I think this is important for this kind of games.
Cool concept, very confortable to play and the quest thing has a lot of potential. I'm sure you already have a lot of improvements in mind.
Just a question: At some point i had the goblin issue absolutely under control, and i only had to deliver quest and earn money. It doesn't look that was getting harder or something. But i read in the comments that there is an end game. Did i miss something?
I like the graphics and specially the smooth movement. Controls are original but not hard to learn and tutorial is very well done.
The only 'problem' i can see (not really a problem) is that you are forced to use the mouse on the level selection screens, which feels strange as you are playing the whole game with keyboard.
Graphics remain me my childhood :)
Although because of the art style it's not easy to find where are the platforms were you can jump on, it was fun for me to try to find my way.
Suggestions for improvement: faster movement or a run key and some tricks to make platform easier (i was falling from borders the whole time)
Graphics, music, intro and concept are awesome, aswell as controls in general, so congratulations!
Main issue i had is that everything comes too fast and chaotic since the beginning. I had to make a few tries just to understand what i was doing wrong, and i still need two more eyes to keep track of everything on the screen. Perhaps a 'tutorial' level with less enemies could help.
Let's face it. It was fun to make the game, and nice experiment with side effects (i realized later that you can play for both 'teams', helping Puvmam to don't meet the ghosts or survive in Tetris). But game needs at least one more week of playing, testing and tunning to make it enjoyable. Specially the pacman is too fast, chaotic and has too many arrows around.
The several 'Pavmams' are the difficulty levels (the most right, the easier one). As i can read for other comments, i was unclear on this
And i thought my reversed pacman was an original and bright idea! :P
Game is fast and fun, and graphics and sound are exactly what they are supposed to be. Also i liked the AI a lot (I'll ask you about it later). I cheked it and, if you don't do anything, manages to finish the game by its own.
As creator of another reversed pacman, i must say that i face the same problem: AI is too fast and chaotic that i find it hard to come with a real strategy, and at the end is more about luck to get a better score.
Great work!



