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I liked it, and has a lot of potential. I'm sure you are already thinking on new types of room and events.

Maybe the way the hero finds the right path needs a bit of tunning. It is fun to see him get lost and come back to the first rooms, as he looks stupid, but at some point you want to kill him.

Thanks for your nice comment., I also feel it has lots of potential ... so keep your eyes peeled for this game ^^

And yes, I have a couple of ideas for other rooms and stuff to encounter in the dungeon. It was my intention to have the hero prioritize the unvisited-rooms, because it was fun that the direction was random - but it got a bit tedious to see him walk the same rooms over and over again ... until in the end he would finally walk the 'new' path towards the exit. So yeah, that is on the plan to get refined and adjusted.