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A jam submission

The Rise Of DraculaView game page

You are Dracula and do what Dracula would do.
Submitted by dunkelgrau, NikitaMalko — 1 hour, 54 minutes before the deadline
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The Rise Of Dracula's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#13.7813.781
Graphics#34.5634.563
Audio#44.1254.125
Overall#73.7953.795
Fun#73.8133.813
Controls#203.3753.375
Theme#253.8443.844
Originality#503.0633.063

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.3.stable.mono.official

Wildcards Used
N/A

Source
N/A

Game Description
Be Dracula

Discord Username
Grau#1985

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Comments

Submitted(+1)

Very nice game with great graphics and sound, but damn, that level 1 boss was hard. I couldn't get it to less than fifty percent. I don't know if this is how the controls are expected to behave, but they feel a bit slow to respond. So it was really difficult for me to time my attacks without getting hit.

Developer(+1)

Thanks for the kind words. The controls are a bit clunky at the moment. After the jam I will post an update where some commands are queued, so that no input is lost. At the moment, input is only allowed if one animation is completely done. But for the player it's hard to tell when this is the case.

Submitted(+2)

Amazing quality of graphics, sounds and finish. Unfortunately I found the controls to be a little bit lacking for this type of game. At times the movement itself was a bit floaty, or like I would just slide past my target. The attack animation itself is also a little too long. At the first boss I felt like sometimes I was starting my attack before his, yet still I did not have time to run away after my attack is done to avoid a hit. This makes it so that even if I immediately would react to his attack, my character can't get out of the way fast enough, which is very frustrating. I found the only way to reliably defeat it, is to bait out an attack and then counter. 

Overall I am still really impressed with the production value.

Developer(+2)

Thank you for this detailed comment. And you are definitely right, the controls are a bit weak at this point. I made them a bit more responsive for the post jam update. Also added a coyote jump. :)

Submitted(+1)

Wow this game looks amazing!! Loved it

Submitted(+1)

Wow, what an amazing entry!

  • super polished, clean pixel art
  • crisp controls
  • good level design, mechanics
  • absolutely gross damaging sound (soo good btw!)

My only nitpicky thing is that I really miss a visual indicator when the character is damaged (like a white flash or something)

Otherwise, wonderful job, congrats! ^_^ 

Submitted(+1)

A lot of gorgeous art and the bosses are very fun to battle :))

Submitted(+1)

awesome game

Submitted(+2)

Very nice game, impressive scope for the length of the jam! I was impressed by the graphics, very consistently high-quality stuff with nothing that stood out as particularly bad at all. Your animations were especially nice! Great idle, jump and attacks for the main character, and the quality extends to every character and environment design in the game!

The levels got a little repetitive in the types of movement there was to do; Most of the moment-to-moment obstacles were either dash to a platform, fight (or run past in my case) an enemy, dodge a spinning axe, or jump a gap, with each screen being an ever-so-slight variation of the same few scenarios. Tough to say what could be done here; Feels like a quantity over quality issue, so perhaps focus on a tighter level design, introduce a unique movement mechanic of some sort that allows for more unique scenarios, or ensure there are less identical scenarios in the levels in general. It's a big challenge for a game jam for sure, and what is there is still perfectly serviceable.

It was somewhat strange flow-wise to be taken back to the main menu after each boss fight, instead of just moving on to the next level.

The last two boss fights in particular were kind of tedious, with them all feeling like they all needed to be cheesed in some way. Not too big a complaint there considering the fact that your game even had three separate bosses, with varied attacks and designs for each one! I think it's just something that requires more playtesting and time to develop workarounds to those issues. 

Overall, your game is a a fun, well-polished project with a clean, effective visual style and an impressive amount of unique content for the time it was developed in. Great work!

Submitted(+1)

Oh, one last quick comment about your main menu: I think you did a solid job with the character pose, colors, and details, but consider giving your lighting/shading a little more love! Some details such as the shoulderpad and body armor come across as a little flat because of it. I think it could go a long ways in really improving the appeal of your design!

https://saint11.org/blog/pixel-art-tutorials/ As a general reference for learning more pixel art design concepts, I always highly recommend the tutorials of the wonderful Pedro Medeiros.

Best of luck and keep at it!

Developer

Wow, that's a detailed review. Many thanks for that!

Yeah, I struggled with the level design. Cause my intention was to make a boss runner and didn't want to throw the player directly into a boss fight. I try if I can come up with some good ideas on the updated version. Although I don't know what this will be. :'D

The intended way to fight the bosses is kind of cheesy. In all cases their special attack is also their weakness, that can be used for Dracula's advantage.

And thanks for the link on pixel art. Looks pretty promising. I will check it out! :)

Submitted(+1)

Nice game, very polished. Awesome bosses!

Submitted(+1)

Beautiful game with awesome boss fights. Well done

Submitted(+1)

The music fits the theme really well! The art is not bad too! If you can make the combat smoother this game would be near perfect!

Submitted (1 edit) (+1)

I found the game to be fun as a whole. The art is is fantastic. i love the "Annihilation" cutscenes and the fact that i could rebind keys.

I didn't find much incentive to kill enemies except boss since i would only risk my health and progress.
It felt frustrating that i couldn't move for a moment after getting hit.

Nice game! Well done!

Submitted

Great graphics, very classic retro looking pixel art. And good music too.
This is one game that would be really cool if it becomes a longer game, but if not, it's actually completed enough as it to feel like a full game with three bosses and all!

One thing I was thinking during the platforming section is that maybe it would need a way to recover health. Without any way to get health back, I mostly dash through the enemies without fighting  because it's safer that way. Anyway, the sections are short enough to that be a real problem.

About the boss battles, I can actually "trick" the first and third bosses making them attack, then dashing and attacking them from behind. Still not completely trivial, specially with the third boss, you have to have a very good timing, but they won't try any other movement of their movement set doing that.

Submitted(+1)

Nice game! I really love the style, and the pixel art looks fantastic. I feel like the game could be improved with slightly tighter controls, not sure if it was because I was playing on the browser or not, unfortunately I can't test that because it looks like your MacOS download is broken, I'm getting an error when trying to run it.

Developer

Thanks for the feedback. Since you are a Godot developer and use a MacOS, may I ask how you export your game? Is there any specific settings I have to adjust? Cause I have no possibility to test it on a MacOS and blindly trust the Godot export.

Submitted

So I'm actually quite new to MacOS, so it might have been more my fault, but I think the error I was getting was due to the export not being code signed (https://godotengine.org/article/godot-3-3-has-arrived#macos) which might only be possible to do when exporting from MacOS.

I was able to run your game after modifying the file with this command: 

xattr -d com.apple.quarantine [path/to/file] 

It might not be a bad idea to add that line to your download instructions to help anyone else on MacOS who runs into the same issue I did, but after running that command It worked without issue! Sorry for the false alarm!

Submitted(+1)

Art is great (capture that old castlevania feels a bit), I like the choice of music as well.

I liked the design of the boss, but I had lots of trouble with them. Some of theirs attacks have a huge hitbox (You can jump on their head, and they still hurt you there).

The wizard has an attack that ignite the ground, and he will use it twice in a row right at the start and you won’t be able to dodge it entirely. I also feel like I cheesed him because I couldn’t beat him on the ground.

Submitted(+1)

Great game!

Submitted(+1)

I liked the overall  atmosphere of the game, and the boss fights were neat !

Submitted(+1)

Awesome graphics and music, and really fun to play, specially the bosses.

As a suggestion, i would try to make not so 'pixel perfect' jumps. Falling constantly from borders was a bit annoying (but also made more rewarding to reach the end of the level)

Submitted(+1)

Amazing! Awesome combat. The various boss fights were very fun