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The 7th Stage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #32 | 3.279 | 3.333 |
Audio | #50 | 2.820 | 2.867 |
Controls | #50 | 2.754 | 2.800 |
Overall | #51 | 2.792 | 2.838 |
Theme | #57 | 2.951 | 3.000 |
Fun | #58 | 2.558 | 2.600 |
Originality | #61 | 2.754 | 2.800 |
Accessibility | #64 | 2.427 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Wildcards Used
Good things comes to those who wait, Roll A D20!
Game Description
Can you survive until the 7th stage?
Source
Sure!
Discord Username
N/A
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Comments
Too hard for me, but I like the idea!
(Timestamp)
I agree about it being too hard loool. Also, cool video!
Nice audio and cool art, some skills are clearly better than others, really liked the game :)
Really nice art, and the audio is really good at setting the ambiance!
I actually really like the concept of not controlling when the abilities fire off, but it would be nice if there were some other options for movement/defending yourself while you wait for the abilities to happen!
Overall, fun project! Nice work!
Cool art and music! I loved the pixel art.
Although i was just running and waiting enemies to die, it made me get to the end just to see all the different powers :) Special points for the art
Art and music are great and the game is fun to play! I was only wishing to be able to control the projectiles better because I found myself running a lot just waiting for enemies to die so I could stand still (but then I guess this is the idea of the game). Appreciate the work behind it, good job!
I like the art of this game.
But I could not manage to get it to work. WASD should move him and Q should change spell. But nothing seemed to happen when doing that
sorry to hear that. i cannot seem to figure out why that happens to you. bugs aren't fun :((
it is a schame. I can see that he reacts on A and D key (he change poster) but he does not move.
Interesting game. Has some great art and music. Gameplay felt a bit lacking though, with just randomly firing spells.
I really liked the art. Sadly there is a point where fast monsters spawn to fast and my random bullets can't kill them fast enough and I couldn't upgrade my spells. The gameplay was just a bunch of mechanics that doesn't work together well. Shooting at mouse pointer would be slightly better. Standing still had too much draw back to be viable strategy. Music and menu were nice touches.
very insightful feedback! thank you.
nothing much, but I just thought of wanting to share?
https://github.com/rockgem/The-7th-Stage