Whoops, fixed now!
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Thank you! My wife and I made the sound effects ourselves. Most of them are pitched down.
I agree that it is sometimes too difficult. The randomness made it hard to balance, sometimes it felt like it was way too hard, and then other times it felt like it was way too easy. The luck on whether you get the right powerups at the right time plays into it a lot.
Fun game, loved the art. The limited sight range felt a bit tight though. Also it was sometimes hard to enter hallways because the controls were so sensitive. Procedural generation is always cool.
Yeah, you just have to be close enough. It's pretty lenient, but there should probably be some kind of indicator. It doesn't change with the triple toaster either, which could be confusing.
Once I figured it out, it was pretty fun. I was confused by the fact that I couldn't click on the icons, but had to use the hot keys. Also the tooltips are sometimes obscured by the units.
Loved it, fun concept, especially the burger combo system. Although once I discovered I could just spam burgers at the door it became quite easy. I'd love to see maybe a bit bigger of a room, with more entrances that open as you get further.
The overall look of the game is great, I love the concept. I sometimes felt like jumps didn't work quite as well as I wanted, and the fact that you couldn't jump around corners threw me off a few times. Still though, great game.
Cool idea, I love games where you walk around on tiny planets like this. However, I kept running into issues where I couldn't move anymore after interacting. The game would spam errors about a broken signal.