This is one of the few jam games where I made the art myself!
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I do regret not putting in an easy mode that gives you like one hit of the orb where it cracks, before shattering on the next hit, just to make it a bit more forgiving. Maybe I'll add something like that in the future. Plus it would fit one of the wildcards.
So it's a wall slide mechanic more than a ledge hang. The goal was to just make it easier to do wall jumps. I can see how that would be confusing though, especially since the animation looks like a ledge hang.
Great looking character and animations! I especially love the bucket filling animation. It took me an embarrassingly long amount of time to realize that the "Water Flower" text was actually a button. I thought it was just telling me what to do.