Fantastic puzzle game! The levels were all great, some took a bit of thought but not too much. The second to last felt the most difficult to me. Awesome!
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Robust Robots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #2 | 4.227 | 4.227 |
Fun | #2 | 4.273 | 4.273 |
Originality | #3 | 4.409 | 4.409 |
Overall | #11 | 3.805 | 3.805 |
Accessibility | #14 | 3.318 | 3.318 |
Audio | #19 | 3.545 | 3.545 |
Graphics | #24 | 3.682 | 3.682 |
Theme | #40 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.4.2.stable.official
Wildcards Used
N/A
Game Description
Simple puzzle game where you must guide a robot home. However your solutions will need to be robust to variability in the environment! No fragile solutions here please. :)
How does your game tie into the theme?
Robust vs fragile solutions to puzzles
Discord Username
sporktank#7472
Participation Level (GWJ Only)
6
Comments
VERY clean game! I loved this, and think you should immediately have someone create new assets for you (so it's original stuff) and publish it for Steam and you'll have a strong game that people love. Seriously. I love how deep the puzzles can go just by having things disappear in some test cases. This is really a unique and incredible take on the entire genre.
Thank you for your kind comments. :) And thanks for your encouragement. I really wasn't expecting such positive reactions. I have a few more ideas, but I was really struggling by the last couple of levels (I suppose that's what time constraints do), I will have a serious think about expanding after the gamejam (and putting other projects on hold). Thanks again!
My favourite entry so far. Solved all the levels, very neat design. Great UI and story bits also. I hope the agile - fragile wordplay is intentional which is hilarious.
I enjoy playing puzzle games, and this a super cool one :) Felt really good to complete the training program. The idea of branching and objects being present/absent in different scenarios means you have to get a single solution that works in all cases. This is a refreshing mechanic. Plus great job in designing some intricate puzzles within the scope of a jam. The last two levels were very well designed. The signal actions are sure to be a hit with programmers. Good level of polish for a jam game, except maybe for some of the signal/testcase UI elements. Or maybe they're just Godot-art style ;) The management-engineering interactions were charming. Great job overall!
That second to last level gave me a headache but at the end I completed all of them. Good Work!
this was REALLY nice! well done! feels like it could be used as a really interesting tool to teach programming in a visual way, or something! loved it!
Fantastic level design! I think this has a lot of potential and I'd have loved to play more levels.
Nice interactions between text and play. That can be difficult to balance!
Absolutely enjoyed the Zachtronics vibes going on here, I was waiting for the 40 page manual. Jokes aside, testing all cases at once is super satisfying and the puzzles are really well made. Only thing I would include is a speed dial, so I can iterate on the solutions a bit quicker. Great game!
I really liked it. I didn't do all the puzzles as I need to test other games. I enjoyed it though. Really looks like a testing software with test cases, etc. :-)
This is a beautiful game. Wonderful puzzles. I love the idea that we're kind of unique testing here. I love seeing the robots branch when you run all tests. Love that you can run tests individually. This is wonderful.
Very good puzzles. A few of the were pretty hard to figure out, but very pleasing once you get the solution.
Well done!
I completed the Robust Robots training program! Wow this is such a fun puzzle game. The inclusion of multiple test cases made the game so unique compared to the many programming / puzzle game out there, it really is a fantastic idea. All the puzzles felt really well made. The game as a whole felt very polished and you’ve used the Godot Control nodes really well! Nice job making another great entry to the Wild Jam!
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