Really fun game! I managed to cheese it a bit in the second level, but the third level brought me back to reality :)
Well done!
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.276 | 4.276 |
Accessibility | #5 | 3.517 | 3.517 |
Controls | #8 | 3.862 | 3.862 |
Overall | #9 | 3.823 | 3.823 |
Audio | #11 | 3.862 | 3.862 |
Theme | #12 | 4.172 | 4.172 |
Graphics | #15 | 4.000 | 4.000 |
Fun | #41 | 3.069 | 3.069 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.4
Wildcards Used
No Health Bar (for the individual tiles)
Game Description
Build a biome by placing tiles, ensuring it doesn't break apart.
How does your game tie into the theme?
The tiles and the biome formed by their interactions are fragile.
Source(s)
N/A
Discord Username
raghu#3848, soulcole#1386, Ramita#5429
Participation Level (GWJ Only)
raghu-2, soulcole-0, Ramita-1
One of the most original approaches to the theme. Loved the art. Every tile has a very clear and distinctive icon which is not that easy to achieve sometimes. Only issue I found is the tooltip not being completely visible when hovering over the bottom tiles. Other than that is a pretty cool game.
Was loving the music and atmosphere at the start.. then I got a little frustrated and took it out on the music! Still nice though. :)
I actually really like the simplistic tiles, it's super clear what they are. I played a few times but never managed to fill the grid (I'll come back and try again later). Only thing I would change is the tool tips which continually appear over the grid tiles, once you know where you want to place the tile I found this a little distracting.
Perhaps I didn't have a good strategy. Could you build the game up slower (with less choice of tiles at the beginning) so the player feels they are making progress?
Really good overall, well done!
Thank you! I understand how the game can feel overwhelming with the number of different tiles. I think introducing tiles gradually is a great idea. Also maybe the difficulty curve is a little steep to begin with. It gets a little tricky filling in the last few tiles. Will work on the tooltips as well. Appreciate all the feedback :)
This game is executed quite well, really suits the theme of the jam. The graphics, music and sound effects really build up the atmosphere and have you think that the logic of between one type of a tile and another. Although I can't really seen much details when hover on any tile at the bottom and not fully understood the mechanism yet, I found out that as long as you build all renewable energy and resources tiles near to each other will not cause much or any damage to each other at last!
wow, this one feels very complete! some minor adjustments on tooltips' positions but mostly this feels very nice! it was fun to try to come up with strategies on the placement of tiles in order to win! really well done! :)
Hey this is a really neat game, perfectly scoped and well-suited to the theme. Controls + visuals + sound were all well executed too.
Very neat concept, was pretty fun. Once I scrolled down and read the description my second play went a lot smoother. I think the main thing was that I didn't understand the health system initially.
The implementation of this idea is really well done. I did feel a bit lost after a bit, as I knew what impact my tiles would have but I didn't really have a motivation. Really liked the art and music too.
I really liked this game. A completely unique take on the theme that still works perfectly. It was a little hard to figure out what to do at first, some way of reducing the learning curve further would help this but once I figured it out I enjoyed it.
Leave a comment
Log in with itch.io to leave a comment.