This is a pretty neat concept. The combat mechanics felt very realistic with the gunfire sounds and shots flying around. Appreciate the environment construction. I can see a lot of effort was put into this. Also liked the detailed texts suspended inside the game explaining the gameplay. I was able to pan the camera, but not sure if there's a way to rotate it to look in a different direction? Many times I wanted to do that in order to plan my unit movement. Pretty cool that you also thought of unit grouping and assigning keys to unit groups. You could consider making the enemy units wander around a little bit, when they are not engaged in battle. This will make it look more realistic. Overall I liked the style of the game, and think you have a promising start to build on further and make a good game.
Play game
Fragility Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #64 | 1.501 | 2.600 |
Originality | #68 | 1.732 | 3.000 |
Controls | #68 | 1.617 | 2.800 |
Accessibility | #69 | 1.270 | 2.200 |
Theme | #70 | 1.155 | 2.000 |
Graphics | #70 | 1.386 | 2.400 |
Overall | #70 | 1.452 | 2.514 |
Fun | #71 | 1.501 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot-v3.5.beta3
Wildcards Used
No Health Bar and Level Menu
Game Description
This is a RTS game made with Godot 3.5 beta3, to show how the NavigationServer perform.
How does your game tie into the theme?
Emitting blood particles when low health instead of GUIs and starts with exit area(red) and start area(green) to 'simulate' the main menu...
Source(s)
N/A for now
Discord Username
Ngong8
Participation Level (GWJ Only)
I think this is my second time participating GWJ.
Leave a comment
Log in with itch.io to leave a comment.