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A jam submission

Ex Libro OrbisView game page

a MAGIC ORB imprisoned IN A DREAM. escape if you can
Submitted by ahintoflime (@ahintoflime) — 13 hours, 43 minutes before the deadline
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Ex Libro Orbis's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#173.9704.636
Theme#223.7374.364
Audio#263.4254.000
Overall#383.2033.740
Fun#433.0363.545
Controls#442.8033.273
Originality#463.0363.545
Accessibility#512.4132.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4

Wildcards Used
No Health Bar-- add a health system that is not a UI element

Game Description
You are a wizard's orb trapped in a dream prison! Basically it's a 3d platformer / marble game with hazards to avoid and dreamy vibes

How does your game tie into the theme?
Your orb is very fragile-- a single hammer hit or enough bumps and bad jumps will shatter you into 100 pieces!

Source(s)
No

Discord Username
ahintoflime#8076

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Cool game. Lovely environment settings.

Submitted(+1)

This is a neat game. The graphics quality was very good, and the world and orb felt real. The combination of gameplay mechanics, graphics and sounds on the orb made it feel very fragile, so good job on the theme! Nice work overall :)

Submitted(+1)

had to grab the pck from the windows zip to get the linux version to work, but eventually managed it.

i went too fast with the tutorial messages and missed the part about being able to move the camera, so for a while i thought you just had to deal with the static angle, and had quite a hard time with those little round floating platforms. aaand then i figured it out for the camera and made it to the end.

beautifully executed! a really nice game overall, to me this is what a succesful jam game can feel like! cheers! 


Submitted(+1)

The atmosphere is so good! I wish the precise sections were a little nicer, it was very stressful trying not to fall off :P

Submitted(+1)

Sound design is topnotch (rolling and shatter). It feels really dreamlike with the background. It was a little bit to dark to see everything on my screen.

Developer

Thank you!  I loved doing the sound design, it's satisfying. And yeah, it's a bit dark, perhaps I can add a brightness slider in the future.

Submitted(+2)

This game is amazing! This is my favorite from what I've played so far. It really captures the whole fever dream vibe well.

Also, the Linux build is missing the .pck, but the Windows version works fine in Wine.

Developer(+1)

Thanks for checking it out!  I screwed up the mac/linux builds (it was late haha) will fix soon

Submitted(+1)

I liked this game, and really enjoyed the graphics/3D models in this. Did you use blender? They looked very detailed, which is probably why my computer lagged and only registered inputs 2 seconds after I pressed them. I think that the mouse should also be used to control the rotation (arrow key inputs) of the ball (maybe that could be an option in settings). Also, I'm sure there are a few optimization tricks that could be used to make it run better on less capable computers. great job!

Developer(+1)

Thanks for playing.  Sorry about the poor performance, it's definitely in need of some optimization-- I was experiencing with PBR materials, lots of lights, shaders, GI probe etc and the result is not exactly performant :)

Mouse input should definitely be in there too!  I just didn't have time haha, it was designed around the controller.