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(+1)

I liked this game, and really enjoyed the graphics/3D models in this. Did you use blender? They looked very detailed, which is probably why my computer lagged and only registered inputs 2 seconds after I pressed them. I think that the mouse should also be used to control the rotation (arrow key inputs) of the ball (maybe that could be an option in settings). Also, I'm sure there are a few optimization tricks that could be used to make it run better on less capable computers. great job!

(+1)

Thanks for playing.  Sorry about the poor performance, it's definitely in need of some optimization-- I was experiencing with PBR materials, lots of lights, shaders, GI probe etc and the result is not exactly performant :)

Mouse input should definitely be in there too!  I just didn't have time haha, it was designed around the controller.