It does, but it makes it very cumbersome to back up & sync your saves. And there's probably other issues I just haven't run into yet. Also, the Steam version includes everything that's needed to run natively, but it uses Proton anyway.
hare_ware
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Crashes on start with and without DXVK, here is a backtrace: https://pastebin.com/DX42zJDD
I'm using Godot 4.0 for my game (yes, I know, bad idea, but I like to live dangerously sometimes). Building export templates on my super old computer sounds like it would be somewhat disastrous or just extremely time consuming. Could I just include Calinou's editor builds (his export templates seem to be out of date) and a launcher instead of properly exporting my game?
The MacOS builds likely would not work if I did this since they also seem to be out of date.
Read the rules. https://www.extracredits.site/we-be-jammin If somehow both jam timelines line up and have compatible themes, got for it, but otherwise... Almost certainly not.
Sorry for the late reply. Thank you! I've never gotten a critique on a game before and admittedly I would have wished it weren't this one. So, the 3 attacks per turn was intentional but I had planned to make it so where you were standing relative to the sheep affected how much damage they did, but I never got that working. I think I could add a "Public Opinion" bar that showed how some of the attacks gave the sheep attacks that do more damage the next round. I could even make the more absurd and crass ad-lib choices only show up when the sheep are completely blind with rage. I think I might comeback to this project soon and fix a lot of the things you mentioned...







