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Drone Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #16 | 3.471 | 3.471 |
Originality | #20 | 3.706 | 3.706 |
Fun | #27 | 3.412 | 3.412 |
Graphics | #32 | 3.412 | 3.412 |
Overall | #36 | 3.210 | 3.210 |
Audio | #41 | 2.824 | 2.824 |
Theme | #44 | 3.059 | 3.059 |
Accessibility | #48 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
No Healthbar
Game Description
You are tasked with delivering packages as quickly and accuratley as possible while flying a helicopter/drone.
How does your game tie into the theme?
Packages are fragile and can easily break if you miss the target areas. The drone can take 3 hits before exploding.
Discord Username
GravelBall#2899
Participation Level (GWJ Only)
2
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Comments
Cool game! It looks good and plays well. I do wish the shadow was directly underneath to make it easier to judge where you are.
Thank you for your playing and the feedback!
In my post jam version i will add a blob shadow and more objects in the level for better depth perception.
Nice job! Game runs super smoothly and the visuals are nice. I thought it controlled really well too!
Very clear games - Like that you go told how far the package dropped - neat - the sound of the propellers got a bit much for me - But that is a small thing - well done
Interesting take on the theme! I had some trouble figuring out exactly where to drop packages, even if I flew downward, simply because I have terrible depth perception to begin with. But I still enjoyed the game and hope you're able to expand it in the future.
great job!
Fun but short game, I enjoyed it. Reminds me of Pilotwings!
I got a little dizzy when rotating, I think because (especially in level 1) there is only 1 object in the background. I think if the environment was fleshed out a little more, and there were more things to do you could be on to a good game. :)
Congrats on your second submission.
The controls felt fairly natural to play. Clear objectives. Good reactions between objects. It's missing something, perhaps some more motivation? Or as Oeslian suggested, the GUI could be themed.
Thanks for playing and your feedback! :)
The controls feel a little odd, I would to be able to rebind up and down. The GUI needs some theming, and the audio needs mixing, especially the chopper blades.
The concept is unique and fun. I crashed my drone and it started smoking, felt right out of space engineers or something like that. Well done.
Thank you for your feedback. The game is quite rough indeed ^^. I will certainly look into the controls and improvements to flying the drone/heli in the future!
In future jams I suggest checking out https://github.com/GodotWildJam/gwj-accessibility-scripts for keybindings. I throw it in all my game jams it only takes a few minutes to hook up and adds custom keybindings which can really help with your games accessibility. Hope to see more good games from you in the future.
You could copy the control layout from DJI drones (Watch Dogs 2 uses this too iirc). The left stick does altitude and rotation while the left stick does forward, backwards, and strafing like in an FPS game.