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Oeslian

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A member registered Jan 07, 2020 · View creator page →

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I had no external controllers to my knowledge, unless it dislikes my tablet which had no pen near it.   I was running in Firefox.  Sadly Godot WebGL tends to introduce bugs in 3D games out of nowhere, which is why you probably aren't seeing it on your end.

It gave me Banjo & Kazooie vibes.  I liked installing myself in the window frame at the end of the level.  It did feel like my camera was rotating on it's own and I was fighting against that though.

Looks and feels great.   It's satisfying to hold left click while in the air and have your orb fling you.  The ledge climb mechanic could use some work. I can't find a way to climb up from a hang, and I sometimes hang onto sheer walls with no visible ledge.

Really fun controls.  I loved the Penguin and Fish models.  The sliding around felt great.  Only thing I didn't like was falling in the water, it felt odd how I would barely sink in.

I am glad you liked the snow bomb.  We were hoping to implement a few more threats like it but ran out of time.

Thanks for playing!

I am glad the shrink mechanic portrayed health well, it didn't feel right for a while had to add the particles and then it made sense.

Yes sadly webgl tends to deep fry graphics made for GLES3.  The only solution I could find was to make a second set of textures for webgl, which I didn't have time to do in 1 week.  The choice was let people play with the deep fried graphics, or have no webgl build and have few people ever play.

Very impressive, taking on a complex physics based game and getting it working so smoothly in such a small amount of time is a big achievement.  Very polished as well.

This is a really fun take on the platformer genre.  Normally just getting on the platform is the problem.  This game has so much more to think about.

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I was a little confused about how this fit the theme at first until I played for a minute.  The glass blocks all shattering around me felt nice, and it made sense.  I noticed some glitches in the animation states rapidly switching or getting stuck.  I also had some issues with the word gen creating 100% obstacles, and I have to wait for the storm to break them which makes me lose a lot of ground.   The game was actually very fun, I found myself repeating several rounds more than I needed to in order to rate it.

Thank you for taking the time to play.

There is a possibility of that in the near future.

I really liked this game.  A completely unique take on the theme that still works perfectly.  It was a little hard to figure out what to do at first, some way of reducing the learning curve further would help this but once I figured it out I enjoyed it. 

Thanks, keeping it simple worked out well I had fun making this.

In future jams I suggest checking out https://github.com/GodotWildJam/gwj-accessibility-scripts for keybindings.  I throw it in all my game jams it only takes a few minutes to hook up and adds custom keybindings which can really help with your games accessibility.   Hope to see more good games from you in the future.

The controls feel a little odd, I would to be able to rebind up and down.  The GUI needs some theming, and the audio needs mixing, especially the chopper blades. 

The concept is unique and fun.  I crashed my drone and it started smoking, felt right out of space engineers or something like that.  Well done.

Thanks for sticking it out, I really should have more strongly encouraged new players try Zen Mode first to get the hang of the resource and expansion system in a low pressure environment.  Once you know that it's not difficult to beat the AI but the first 1-2 games are confusing and the AI on top makes it too much.

So relaxing and chill.  I love being cheered on by the goats.

Ohhh that is great, playing this again to try it out.

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This is so fun.  I did run into an issue with sunlit glade where the map got cut in half by one straight vine really early into the game effectively game over.  The run from the storm mode was great,  and really highlighted the strengths of this game.

Yes unfortunately I ran out of time at the end and had to make due with what I had.  If I had one more day a tutorial would have been top priority, along with a fix for a few bugs haha.  The wall of text was shoved in last minute so at least there is some kind of mechanic guide for now, sorry for that.

You might not like to hear this but my favorite part of this game was throwing jobs in the garbage.  It was just so satisfying I loved it.  Really well designed game in every regard.

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This is simple, but in a fun and relaxing way.  My only complaint was that I expected the water to land lower on my vines but it just fell through.  It seems to only land on the tip, counter-intuitive but otherwise a very fun and intuitive game

I am really happy to hear you liked the strategy aspect. I am a big fan of the genre and this is my first attempt to take it on myself.

This game gives the same feel of working for a bad manager.  You bust your ass with way too many lawns to mow, and spend your own money upgrading company equipment.  Meanwhile your manager sits around in his truck all day judging you without lifting a finger, sometimes driving upside down with no regard for the laws of man or physics.  10/10 would play again.

This game was really fun to play and intuitive.  I could see this being a paid mobile game or some other similar small commercial project, it felt very professional.  Would love to see more from you going forward.

I love the dreamy feel of this game.  My only complaint was that I was really unclear on how to kill the plant at first.   I thought I had to aim for the red orb making them grow.

A unique twist on the flappy birds clone.

Thank you!  The facey mushrooms are the work of Bulat96 who  did a great job with the facial animations.  Hooking up the facial animations in Godot was probably the most fun I have had yet in the Engine.  I love your game btw, probably the most unique flappy birds clone I have seen yet.

At first I was really confused, because I didn't read anything before hopping in.  I clicked around for a minute confused.  Then I learned to select bunnies and began sending them to tiles one at a time.   Then it all clicked and I was like duh! Bunnies go in pairs to move to tiles. I began selecting groups and sending them to other tiles.  This is where I ran into my one and only complaint with your game.  Selecting a few bunnies is too hard.  I just want 2-4 bunnies but end up with the whole pile. I spend a large portion of the game struggling to herd bunnies around.

The theme and feel of this game is perfect for this jam.  I expect to come back and play this many times for my own enjoyment.

I strongly encourage this.  Did it last jam I tried and it made things so much easier.

I totally missed the opportunity for the brick houses you are right haha.  Since the upkeep cost is per pig having the cost display on the banner wouldn't have made sense since they each have their own timer.  What I would have liked to have added is a sound effect, and a -1 above pigs when the upkeep cost ticks, this would make things a little more clear.

You got me, you caught the only major bug I am aware of in this game.  Sometime a boar will break and kind of wander like that.   Fortunately the bug is not game breaking as if you ignore it your pigs will eventually KO the bugged boars.

Hello, I built the navigation system for War Pigs.  I am truly sorry about the frame rate drops.  Unfortunately the 3dNavigation system in Godot 3.3 is very bare bones, and I was limited in time to better optimize my use of it.  I thought of limiting the number of pigs more heavily, but decided that detracted too much from the fun of recruiting a large army.   On the plus side there are major reworks to this system due for Godot 4.0, hopefully that addresses some of the performance issues we ran into.