Thank you foe playing, I really enjoyed making this game.
Oeslian
Creator of
Recent community posts
I had a surprising amount of fun with this game, the only reason i put it down was because a bug spawned some enemies outside the map where I couldn't shoot them. I also could not figure how health pickups worked, most of the time they did nothing but sometimes I would see my health going up. Super fun regardless, spamming super fast big high damage bullets was a blast.
I was a bit confused on where to go / what my objective was. The art from the main menu to gameplay was incredible. Absolutely amazed your team managed to fit all that art, level design, and mechanics into 9 days. The stealth takedowns were fun. I mostly just ran around taking out as many guards as possible.
It's funny that we both had the idea to make a game about sneaking past skeletons in a dungeon with zelda hearts and everything, but we both ended up with completely different games. I liked how your art felt like it could have been straight from an N64 game. The jump puzzle was a bit frustrating, overall very cool unique game.
Thank you for playing! The art and music all coming together to make a matching vibe is the thing I am most proud of this jam. I am glad to hear you managed to beat it because I was unsure if I made it too difficult. Your game looks super cool by the way, it's been on my list of games I wanted to play this week. I will be sure to give it a go.
Thank you so much for your thoughtful comment. I do wish I had figured out some way to look around the sub while piloting. I felt really crammed for time this jam and didn't get to do everything I wanted. My goal with this jam was to refocus on gamedev, as my focus had drifted recently. This jam helped me to accomplish my goals, and I am very satisfied with what I made. Hearing that people played and enjoyed it is a huge bonus. I learned a lot about making horror games with this jam, there are many things I would do differently in the future. This was my first time dipping my toes into that genre, so I am not too disappointed I did not succeed on the horror aspect beyond a few jump scares.
I was a little confused about how this fit the theme at first until I played for a minute. The glass blocks all shattering around me felt nice, and it made sense. I noticed some glitches in the animation states rapidly switching or getting stuck. I also had some issues with the word gen creating 100% obstacles, and I have to wait for the storm to break them which makes me lose a lot of ground. The game was actually very fun, I found myself repeating several rounds more than I needed to in order to rate it.




