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Deep Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #59 | 3.091 | 3.625 |
Originality | #73 | 3.411 | 4.000 |
Theme | #80 | 3.518 | 4.125 |
Controls | #85 | 2.878 | 3.375 |
Graphics | #89 | 2.985 | 3.500 |
Overall | #96 | 2.909 | 3.411 |
Fun | #117 | 2.452 | 2.875 |
Accessibilty | #128 | 2.025 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Dynamic Perspectice, What the Duck
Game Description
Escape the caves in your submarine
How does your game tie into the theme?
You have to navigate in pitch black, using sonar and sparing use of your lights. The lights attract enemies
Source(s)
https://github.com/BVenturaDev/DeepDark
Discord Username(s)
Oeslian, Khiara Zhang
Participation Level (GWJ Only)
5
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Comments
Confession: I couldn’t manage to finish the tutorial, but I blame my potato of a laptop. Really cool idea and interpretation of the theme!
Very cool atmosphere and idea. The volume was low so I didn't realize there was any narration till she screamed, I think subtitles would have been helpful. I think my monitor is miscalibrated because I also didn't realize the window was a window until after a few tries, it was always black and I thought it was entirely navigated by sonar and eventually the camera (which only was static). I'll have to circle back to this after adjusting my monitor.
Really impressive work on this! I played this after watching it on Vikfro's stream. Enjoyed going through it, but didn't get as much of a fear / anxiety response as some similar games. I liked how you incorporated the theme. The scale of what you made is impressive for the length of jam, too.
I appreciated the attention to detail on to the atmosphere, the interior submersible design, the enemy animation, and the level design. I wished I didn't have to stare at a throttle while operating it, and could look out the window instead. I had some conditioned response from other games to try holding right-click to see if it would free the camera movement.
I know from the stream that you worked tirelessly on this. I hope the experience itself was rewarding and inspiring, and that you aren't setting too high expectations on overall reception. It's a solid game. Congrats to the team!
Thank you so much for your thoughtful comment. I do wish I had figured out some way to look around the sub while piloting. I felt really crammed for time this jam and didn't get to do everything I wanted. My goal with this jam was to refocus on gamedev, as my focus had drifted recently. This jam helped me to accomplish my goals, and I am very satisfied with what I made. Hearing that people played and enjoyed it is a huge bonus. I learned a lot about making horror games with this jam, there are many things I would do differently in the future. This was my first time dipping my toes into that genre, so I am not too disappointed I did not succeed on the horror aspect beyond a few jump scares.
It was pretty cool! The game gave me a heart attack few times. I managed to get to the end. At first I tried to navigate blindly, but finding holes without lights felt tough. The audio really works well for the atmosphere, and the monster design is cute as well.
Sorry for the heart attack. I tried to balance the game so that you can play without the lights at times, but need to turn them on and look around sparingly. Glad it all worked out like I hoped.
I love the mechanic of controlling the submarine around - this would make for a good full game!
Thanks, I am glad you enjoyed it. I had fun figuring out how to make it.