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A jam submission

Overjammed!View game page

game jam game jam game
Submitted by rainedoe (@rainedoe_), Kwabsi (@kwabsel), JohnGabrielUK — 1 hour, 1 minute before the deadline
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Overjammed!'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#14.3574.357
Audio#14.2864.286
Accessibility#23.7863.786
Originality#24.2864.286
Overall#23.9743.974
Fun#73.7503.750
Controls#123.5713.571
Theme#203.7863.786

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3

Wildcards Used
Competition, Hidden Elements

Game Description
Can you fight back against the scope creep?

Source
Eventually!

Discord Username
JohnGabrielUK#5729, Kwabsi#0951, rainedoe#0001

Participation Level (GWJ only)
We've all participated in multiple GWJs! Can I just say 'We have John' and leave it at that?

Participation Level across all Jams
We've been in dozens of jams across the whole team!

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Comments

Submitted(+1)

This is how my game was made during this jam session, except only one person to develop, and the game got any 3 persons to do the job regardless of their specialties.

Submitted(+1)

Your experience really shows! The game jam turned out polished and nicely packed (with unlocks and differents elements for every gameplay!), The WASD controls felt a bit wacky at first, but it turned out fine, great gamejam overall!

Submitted(+1)

Nice job! Really enjoyed it. Not sure if random or a joke about project stereotypes, but on my playthrough the programmer received about 70% of the tasks, art about 25% and I only got 3 or 4 music ones lol.

Developer(+1)

No, no, certainly no meta-conmentary there, or anywhere in the game... 😏

That said, I bet the right tasks with the right artist could get your game pretty far. ;)

Submitted(+1)

What a great game. It's fun, has great art and audio, and lots of polish!

Submitted(+1)

Simple but extremely polished game, i like it.

Submitted(+1)

You might not like to hear this but my favorite part of this game was throwing jobs in the garbage.  It was just so satisfying I loved it.  Really well designed game in every regard.

Developer

Honestly, for how smooth that fire turned out and how great John's SFX for it were, I can't even be mad. 😁

Submitted(+1)

This was a very fun and somewhat educational game for me. How do you guys even do all of this in 9 days? And god the jam mood is intense.

Developer(+1)

In short: experience, good communication, and an artist who does not fear death. Thanks for playing!

Submitted(+1)

Really great job done. its an awesome game that you greated, design, art and sounds it fits all perfectly together.  It has many specially little details which i like.

Even if its not completey clear to me what it cause if you put a Task on hold or kill it with fire.
And it was not possible for me to fully read all tasks :)


Well done!

Submitted(+1)

I wonder why this feels familiar! :) Great work. I loved it. I should say I was a bit confused at the beginning. It wasn't immediately obvious what to do. Also, would be nice if we had a time to actually read the stuff that come out of the conveyor belt. As such, I mostly distributed tasks randomly and got some crucial features missing! Still, it was fun!

Submitted(+1)

I love it! It took me a little to figure out what I was doing, but it wasn’t too bad to where I couldn’t handle it. Artwork and music are great.

Submitted(+1)

This was a lot of fun! I like the inclusion of the unlockable GWJ community members as an incentive to replay the game with new setups and teammates.... It's such an amazing tribute and the care you took for the art and the animations is astounding Raine 🥰. I didn't find any bugs, there's save files, great job Kwabsi.  And we all know John makes quality audio.

I know you'll rightfully get a lot of praise for this, but some constructive criticism: I feel like this started as a  tongue-in-cheek gimmick  in regards to the theme, but I think the theme didn't come out as much as initially intended. The growth seemed very much controllable.  

I also found there was a lot of code coming out, a lot of art coming out, but not a lot of sound jobs coming out. I might be mistaken, but I scored a lot higher by just skipping the audio profile altogether. Unfortunately, this might be pretty accurate for jams in general for a small team😅

Having a tracker of completeness, a fake checklist like you'd have in real life, to reference game completion, would also be quite handy to keep track of progress. 

Submitted(+2)

this game is perfect in all sides graphics audio solidity and playability but honestly don't know why i love it, like there is smth magical in it , good job team!!!

(+2)

This game is a great ode to the GWJ community! :)

What can I say? The art is outstanding, The music is great, the coding works (don't know how to compliment this any better. :P). The sheer task of coming into contact with so many Godot developers is just phenomenal for such a short time. And many thanks for featuring me as a character in this game!
The only thing that I miss is some kind of tutorial. But other than that it's a top entry! :)