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A jam submission

Planting Uneasy FeelingsView game page

Inflict an uncontrollably spreading curse.
Submitted by Marquis Kurt — 18 hours, 41 minutes before the deadline
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Planting Uneasy Feelings's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#701.6673.333
Audio#711.1672.333
Originality#721.6673.333
Accessibility#731.0002.000
Theme#731.5003.000
Fun#731.1672.333
Controls#731.3332.667
Overall#731.3572.714

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.2.stable.custom_build.7610409b8 (Godot-kotlin 0.2.0-3.3.2)

Wildcards Used
none

Game Description
You play as Claris as you inflict the curse of turning into a tree on a person that will uncontrollably spread it to others. This is the first game I've made using Godot with the Kotlin/JVM module. The game is relatively short with five levels total.

Source
Yes; it's already online at https://github.com/alicerunsonfedora/planting-uneasy-feelings

Discord Username
alicerunsonfedora#1948

Participation Level (GWJ only)
My first time participating in this jam

Participation Level across all Jams
This is my fifth jam that I've participated in.

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Comments

Developer(+1)

PLEASE READ!

Due to a massive oversight on my end, the JRE that comes with the game only works on macOS. Please read the support doc on how to get a JRE that works for your platform!!!

https://marquiskurt.itch.io/planting-uneasy-feelings/devlog/286720/what-to-do-if-the-game-doesnt-launch

Submitted

I tried running this game on Linux but unfortunately when i unpack and double-click the .x86_64 the window flashes open and closes immediately

Developer(+1)

Please see the support document “What to do if the game doesn’t launch”: https://marquiskurt.itch.io/planting-uneasy-feelings/devlog/286720/what-to-do-if-the-game-doesnt-launch

Submitted (1 edit) (+1)

The jlink command did the trick! left you a rating just now.

Developer

Just wanted to put this here, but I’ve pushed out a hotfix for the game that lets you get past the dialogue. Turns out I forgot to register a signal with the @RegisterSignal decorator, though it worked fine in the editor.