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A jam submission

Desert DashView game page

Escape the Sandstorm as a Stick Figure!
Submitted by MadMelon999 — 1 minute, 29 seconds before the deadline
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Desert Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#123.8003.800
Originality#153.8673.867
Accessibility#283.0673.067
Overall#293.3903.390
Theme#313.4673.467
Controls#323.2003.200
Audio#343.2003.200
Graphics#393.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.4

Wildcards Used
N/A

Game Description
Escape a Sandstorm as a Stick Figure!

How does your game tie into the theme?
It involves glass which is fragile, and the character dies with one hit, so he is also fragile

Source(s)
N/A

Discord Username
MadMelon999#1971, Moe#0743

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

This was really impressive. I loved the climbing aspect of it, did not expect that. Very well done!

Submitted(+1)

Neat game - Like the idea that the crystals blocked some of your path - good job - a bit of a pity that the game started to slow down after the first loop - did you use a tile map to make the level ?

Submitted(+1)

Got to a score of 120 and then the game started lagging out hard. Was pretty fun though! I liked having to break through the crystals to get through the caves. Also like the stick figure's animations. :) Nice job!

Submitted(+1)

so many animations, it was fun to grab on to anything good job

Submitted (1 edit) (+1)

I was a little confused about how this fit the theme at first until I played for a minute.  The glass blocks all shattering around me felt nice, and it made sense.  I noticed some glitches in the animation states rapidly switching or getting stuck.  I also had some issues with the word gen creating 100% obstacles, and I have to wait for the storm to break them which makes me lose a lot of ground.   The game was actually very fun, I found myself repeating several rounds more than I needed to in order to rate it.