Good game, i thought i had to break everything but i was supposed to avoid it
Play game
Bull Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.654 | 4.654 |
Fun | #3 | 4.269 | 4.269 |
Overall | #7 | 3.923 | 3.923 |
Originality | #10 | 4.000 | 4.000 |
Audio | #12 | 3.808 | 3.808 |
Graphics | #15 | 4.000 | 4.000 |
Accessibility | #17 | 3.269 | 3.269 |
Controls | #18 | 3.462 | 3.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
No Health Bar, Boss Theme Intensifies, Level Menu
Game Description
Point-to-point racing game where you have to be a fast and precise bull in an otherworldly china shop!
How does your game tie into the theme?
The levels are full of very fragile and very expensive china
Source(s)
https://github.com/charliedavenport/Fragile (also includes all art assets and krita files)
Discord Username
Charlie#3860
Participation Level (GWJ Only)
This is my 3rd GWJ
Comments
Nice, I beat it! The dynamic music is implemented well but got a little irritating haha. I liked the progression of difficulty, well done, it was fun.
Great game! i had a blast! I was confused at first since i thought i was supposed to destroy the china. but quickly understood to avoid it.
Great job incorperating the theme and all the wildcards so well! Also you did a really nice job animating the bull from all those different angles. Overall this is a great submission, congrats! :D
I must have got extremely lucky, made it through the whole game on my first run I think only hitting one thing (reading the tip about using the brakes helped a lot). Went back to smash some stuff up!
Really fun, and really on-theme. Well done on a solid submission. :)
agreed with @Thoof on the menu-level confusion, but after trying to destroy everything on level 1, it became clear what the objective was. reaaally nice game, well done!
Fun game. I liked the playable menu, but at the same time it made me think the objective was to destroy things rather than time attack. The turning felt pretty good especially when you started going real fast on level 3 :)
This was a lot of fun to play. The art and music matched the style very well. I also enjoyed being able to just crash into things and test out the movement in the menu area. Creatively put together :)
Excellent game - liked that you can touch shellf and the plats shake a bit.
Fantastic game, really enjoyed playing it. I had come up with a similar idea originally, but found I could not come up with a full game for it, so I'm *really* impressed with what you've done! Did it spell out Thanks for Playing from the beginning, or did that only happen after beating the last level!? Either way, very cool stuff! I don't have any real significant feedback for improvement - I think you have an extremely solid game here.
I absolutely loved the concept and had a blast playing. Especially after the final level where one could break everything. The attention to details was also much appreciated. Things like zooming in and out with speed and the trembling of the china when coming close add great value to the game. Well done!
This game is an absolute blast! It had me physically laughing out loud. The sprite work is incredible, I love the bull and the wobbling shelves. The music is great. The controls are super fun. My only wish is that it kept track of what was destroyed and included that as a part of your score rather than acting as a kind of health bar. I'd have rather hobbled poorly to the end than have to restart. The way the music slows down and the bull yells when you break something is great.
Was a bit confused at first but then I realized I was NOT supposed to break everything. Was super fun when I got it, but the most satisfying part is still breaking everything at the end. Congrats on the game!
Amazing! I liked how in part of the fourth level it used carpets to guide the player. I think the more open space of the last level could benefit from having that as well (but it wasn't so bad without!).
Also, in the last level I notice some passageways filled with pottery, but you can't pass through without breaking too many. Maybe it'd be cool if there were some shortcuts that made you break through a passageway for a risk-reward thing.
Very fun game. The controls where intuitive and easy to learn.
I found it a bit hard to predict the collision boxes.
The use of the wildcards was pretty amazing!
Well done!
Leave a comment
Log in with itch.io to leave a comment.