It wasn't a bad odd. There was simply something off going on while I was playing it, but that could just be me being rusty on platformers. Most games use [Up] or [Space] for jump, and your game has [Z] for it. Having configurable keybinds was a nice touch.
Felix Helixihare
Creator of
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I love it! But I'm not sure what I'm doing wrong, but it's not somehow taking the combinations well. Is it dependent on order? I keep failing black and I've failed orange.
EDIT: Played some more. The color combinations can come off as unintuitive sometimes. It takes some experimentation. What in the world does YELLOW take?
I'll be frank, this game is suffering. The jump is too high and too floaty. You can't see the ground once you leave. The side controls are also funky, there's something odd going on there. You also start all the way to level 1 which is a little frustrating. I haven't finished all the way yet.
The game does remind me of my own game, Damgo.
The totem thing does look good. Everything else is passable. I don't like how everything on screen is of very similar color.
YET THE HUNTER NOR THE PREY,
a story by Writer McWriterface
Drake Ultragor was in shock. after dragon had tracked it for months and finally got ready to take over the world, there had been a loud KALINKING! and the snake had just transformed into a flower vase!
I like it. Apparently, the map is randomly generated. I got stuck on my first playthrough when the first room in the basement was simultaneously a wall. I wish the first letter of the direction would suffice. You had to type it so much since it's essentially a maze navigator. It does remind me that I have a text parser of my own being developed for myself.Yeah, I think I spent all week only doing the game whenever I came to my laptop. It's certainly refreshing to finish.
And yeah, it's on me on how I neglected the descriptions. I wanted to finish up the game before I did the fancy stuff like the art and description. If you managed to defeat all three enemies, you might see the somewhat embarrassingly bare trophy that I was feeling too lazy to draw well.