Very nice and unique concept! Altough it's speedrunable by spamming the right mouse button.
I wish more sophisticated levels ;)
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.571 | 4.571 |
Audio | #3 | 3.929 | 3.929 |
Graphics | #3 | 4.286 | 4.286 |
Overall | #5 | 3.633 | 3.633 |
Accessibility | #7 | 3.357 | 3.357 |
Fun | #15 | 3.429 | 3.429 |
Theme | #21 | 3.071 | 3.071 |
Controls | #31 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.2
Wildcards Used
N/a
Game Description
Use Lumiere to find your way across the world!
Source
Yes
Discord Username
BackAt50Ft, D4yz, Knell Sounds, Romeromey
Participation level (GWJ only)
Experienced
Participation level across all jams
20
Very nice and unique concept! Altough it's speedrunable by spamming the right mouse button.
I wish more sophisticated levels ;)
Really cool mechanic! Definitely got a 'woah' out of me the first time I teleported forward. Running is a bit floaty/unresponsive compared to the jumping controls. Great jam game!
Excellent concept. I think the controls are a little too slippery, and I think the mechanic would work better if you have to land between each teleport - right now, spamming teleports removes the entire challenge.
I really liked the music, and some of the pixel art is really gorgeous. This is a solid jam game, you guys should all be proud.
Nice idea. The multiple planes have some great potential. Unfortunately a bit easy if you are on a high platform and then just spam click teleport straight into the exit. So maybe a bit longer cooldown on the teleport might help actually having to play with the different platforms. Still nice artstyle and concept.
Cool concept! The controls are alright once you get used to them (it's a little different than what I'm used to but I played around for a few minutes and thought it was okay). Quite nice art and audio as well! The mechanic is really interesting and has a lot of possibilities -it's a shame the game's a little short! Nice work :)
Oh, well this was very nice and original. It would have been really great if not for the weird player movement!
Very original idea, and i loved the smooth transiction between 'planes'. Too bad it is short because i was really having fun playing :)
Player movement can get a bit of more work on my opinion, as it slips a lot and jump doesn't always react (unless you planned it that way, of course).
The jump wasn't intentional, but I did not have time to implement jump queuing. In fact, you pointing this out is the first time I even thought of that, and I may implement it in a follow-up. The slippage is loosely intentional, but I agree that it's not the best right now. Thank you for the review!
Very original mechanic and love the overall atmosphere overall ! One thing I would like to point out is the friction, maybe you should put it a little bit higher? because there are really small platforms that I kept slipping on. But still, really thrilling to play!
p.s. There is a bug when I clash with the platform. the character would just get stuck .
Yes - that is a known issue. I could not find a good way around it. If you have any thoughts on it, I'm happy to entertain them! This is regarding the "teleport inside a platform".
As for the friction, it's sort of intentionally low, but at the same time, it does feel...a tad awkward. Okay it's very awkward. I will certainly bump it up. Thanks for the look!
Maybe the teleport could use a cooldown because if you spam click from the top of the first area you can make it to the end XD. Love the sounds and aesthetic. The movement feels excessively slippery to me, to the point of kind of being unnatural. For the most part it's fine since the focus of this game isn't really intense precise platforming.
Holy wow, that was awesome! I love that mechanic. I don't think I've seen it before. Nice work!
I've been thinking about something similar for a multi-level classic rogue-like, where you can go up and down between floors and each "level" is actually multi tiered, forcing you to go up and down to finally reach the exit room. E.g. "Ooh, I see treasure two levels down.. now how do I get there."
This totally confirms that I need to make it now. :) I love what you've done.
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