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lemonsaurus

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A member registered Apr 26, 2021 · View creator page →

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Were you on Firefox by any chance? Seems like some people are having issues with that part on Firefox but not on other browsers. Hard to imagine there's much I can do about that, though..

I imagine you'll wanna look into shader materials to do a highlight.

GDQuest has an excellent tutorial here: 

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I absolutely adore this mechanic, and I want to play a full game of manipulating objects with my mouse while platforming. One tip; lock the platform you're standing on so it can't be moved around, I accidentally "pulled the rug out from underneath me" a few times.

I think the main thing this is missing is just some friction on the ground. Right now it feels like the character is on ice! The way I handled that in Quadropus is really simple: if the player is not holding down a button to indicate they want to move left or right, start applying some friction. Just set up a small export float and reduce the x velocity by this amount whenever the player isn't actively moving.

Once the player has slowed down to or below a minimum speed (set up an export value for this too), you just immediately stop the player - set velocity to Vector2.ZERO. 

This gives you two simple export variables, minimum speed and ground friction, that you can tweak to find the perfect amount of grip for your character. To figure out what to set the actual values to, just boot up your game, run around a bit, and without closing the game, just change those export values in the inspector, and you'll see the game update live! You don't even need to restart it! I don't know if you knew this already, I learned about this during this jam myself and it was a revalation! Makes prototyping and tweaking stuff so much fun.

By the way, feel free to poke me on the Discord if you ever wanna chat about player controllers or anything else! I'm @lemonsaurus in there.

I really appreciate the feedback! I agree that air movement could use more tweaking, and will probably continue tweaking it a bit after this jam!

I absolutely _love_ the transitions between rooms, really well done!

It's also a very cozy and warm art style. This is a really lovely little proof of concept.

Not gonna lie, I had fun.

Love your idle animation.

I agree with everything Lazarwolfe said. The controls feel stiff and gravity feels way too high, but it's very beautiful!

Hahaha, I know you did but it's one of those tiny things that annoys me so much. It'll definitely be changed, actually we came up with the name for the game only hours before the jam deadline!

I found this a bit hard to play, mostly because the controls feel too stiff. I thought your level design was pretty good, though! Even though I didn't like the controls, I still had fun with it because the levels posed an interesting challenge.

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I was pleasantly surprised by this one. The graphics and the name made me expect something unfinished and unpolished, but there's actually some really good stuff in here.

The game feels a bit like Enter the Gungeon or Nuclear Throne, and I was particularly impressed when I got to the boss fights! Those are excellent!

If you splashed some more polish on this, it could probably end up pretty good. The thing that bothers me the most is probably the sfx that plays when you shoot, that gets really frustrating after a while.

This is really, really good. It's such a coherent aesthetic, both the music and the visuals communicating the same kind of feeling. It's easy to get hooked on, and most importantly; fun!

I'm really impressed by this submission.

That's pretty strange. We've playtested quite a lot on a lot of different systems and never seen anyone experience this bug. Which build was this and if you ran it in the browser, which browser and OS?

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Thank you so much for that flattering comparison!

Your feedback about the narrator inconsistency cuts deep - you are of course right to be disappointed. Little things like that are so important. Patching that bit of dialogue was on the list of things to do, but sadly we just didn't have time to get that in before the deadline. (we wrote and recorded the script before we named the game!)

I really appreciate the feedback.

Excellent concept. I think the controls are a little too slippery, and I think the mechanic would work better if you have to land between each teleport - right now, spamming teleports removes the entire challenge.

I really liked the music, and some of the pixel art is really gorgeous. This is a solid jam game, you guys should all be proud.

I really like the tree you land next to.

How can anyone dislike a game with "Dinosaur Mechs" in the title? I wish the dinos were animated. Autopilot is a fun idea.

Probably my favorite game this jam.

Super fun premise. Seems a little unfinished, but you get five stars for originality! As someone who grew up in the 90s, this makes me a little nostalgic.

Some good ideas in here, and quite a few levels! For your very first game jam, this is great! I bet your next one will be even better.

I can't get this to work on Linux Ubuntu 21.04

There's some really nice art in here. The player controller is slow and stiff and obviously there isn't that much content, but it looks great. A very enjoyable 30 seconds game. :D

I just love this idea.

Hey, I appreciate the feedback. Platform controllers are tough to get just right, and I'm not 100% happy with them myself. I have some input buffering for jumps, there's stuff like coyote time jumps, wall slide stickiness, and various other mechanics designed to make you feel in control, but I could've used a few more days of tweaking the values for each of those mechanics..

Thanks for playing!

I enjoyed this. It's short and sweet, had a few really gorgeous pixel-art pieces in it, and it's doing something not everyone else did. You guys made a nice game.

Very well executed. I love the art style.

A beautiful game, I love your shaders! Hilarious concept, well executed. I hated every minute of it. It's like an alzheimers simulator, hahaha.

Gorgeous graphics!

A nice looking game with lovely music. I really like the darkness mechanic. I think the difficulty needs some tuning - each game is over too soon!

This is pretty good. The screen shake adds a lot, just makes the whole thing come alive. Great consistent art.

Gorgeous art and music! The character controller is a bit wonky, and there was a bird that was completely blocking any progress between the first and second save point, but overall I still enjoyed it.

This definitely isn't your first game jam. Stellar quality submission.

This is a very visually interesting game, and the dialogue is funny and well-written. Sadly, the HTML5 export seems to be bad, with a lot of audio stuttering ruining my enjoyment of the game. Sometimes, I find that with Godot, this can be fixed by just exporting it again. Not sure why.

Absolutely gorgeous graphics!

The mechanic where you attach your tongue to a pillar and then clothesline the bugs is really interesting, but I think this game would have really benefited from mouse aiming instead of tank controls. Felt very imprecise.

This is a wonderful little mechanic, and the graphics are super cute. If it had been fleshed out a little bit, it would be quite excellent, I think.

This game seriously rocks.