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Last Contact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #43 | 2.333 | 2.857 |
Theme | #49 | 2.333 | 2.857 |
Accessibility | #50 | 1.866 | 2.286 |
Overall | #54 | 2.050 | 2.510 |
Audio | #55 | 1.866 | 2.286 |
Controls | #57 | 1.750 | 2.143 |
Originality | #58 | 2.100 | 2.571 |
Graphics | #59 | 2.100 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Wildcards Used
Trade Off, Unreliable Narrator, Redacted
Game Description
A challenging metroidvania survival horror sci-fi game that takes 5-20 minutes to beat.
Source
Yes, coming soon.
Discord Username
PadreMontoya#8721
Participation level (GWJ only)
First!
Participation level across all jams
First!
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Comments
I really liked the lighting in the game! It was a very nice touch. I see that my other points have already been made by others, so I will say great work on your first jam!
Splattering the aliens with crates was really enjoyable. The movement/collisions were a bit weird. Got stuck on corners a lot and the footstep sound was a bit annoying after a while. I feel like “battle” music would have worked really well for the overall atmosphere. Crush the aliens! :)
Thanks so much! I just fixed the movement using move_and_slide instead of move_and_collide so that it adjusts the angle automatically when you touch walls. (Of course I can't submit it) But you're right, the movement was/is super sticky in comparison. Now I'm breezing through the game.
I'll turn the footsteps down to a lower volume. :)
Working on making the energy rechargers tell all of the nodes to save their state, so it works as a respawn point. The difficulty can be pretty brutal to run it all in one shot.
Thanks for playing!
This game is fun. I love the idea of having to kill enemies by chucking crates at them! That makes for some very interesting gameplay. I do have a few criticisms though.
I like the art style for the levels, but the player and the aliens don't really match it.
The movement feels a bit clunky, and sometimes trying to move diagonally makes the player stop (but that might just be a problem with the browser, I don't know)
Sometimes the aliens die just by walking into a crate, even if the crate is moving very slowly or not moving at all.
The lighting is cool, I like how all the crates and walls cast shadows, but it would be even better if anything that was in the darkness was hidden. You can still see the aliens and the crates even if they are behind a wall and in a shadow.
Overall, this game is really fun! And that's the most important thing.
Thank you FriedChitin! Yes, I really struggled to get Godot to respect both occlusion and shadow casting. I could do one or the other, but not both. I also didn't have time to learn raycasting and check if the target could be seen. So it's a little weird to see an alien behind a door waiting for you. :). I'll fix it later in the week.
The art is whatever I could find on OpenGameArt, since I can't draw. I agree it's a mish mash of stuff!
And totally agree on controls. The first thing in going to code tonight is auto-correction on movement so you don't get stuck on walls. I made a mobile version and it's barely playable with a thumb control.
I appreciate your feedback and I'm glad you liked it! Needed another day to polish it, but at least it has a beginning, middle and end.
I liked the sound/music. However, since you mentioned using a long list of free assets, I wasn't sure if I was rating something you made or used.
I would have liked to see standard control of WASD for movement. I also kept getting stuck on walls and movement was very jittery. HTML5/Firefox/Linux.
There are some nice effects that add to atmosphere. Congrats on completing the jam.
Great points! I'll clarify that all of the assets came from either OpenGameArt, FreeSound, or the Ultimate Game Music Collection I bought a while back.
Definitely going to upgrade the controls. I wasn't aware that WASD was so popular.