Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

7 Seconds PlatformerView game page

A platformer with little time to get to the end.
Submitted by Skwyni
Add to collection

Play game

7 Seconds Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#173.3813.692
Theme#183.6634.000
Audio#323.1703.462
Overall#432.9293.198
Accessibility#452.6772.923
Controls#532.7473.000
Graphics#772.4662.692
Originality#792.3952.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
N/A

Game Description
A platformer where you have approximately 7 seconds to beat 7 levels.

Source
Unsure

Discord Username
Skwyni

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really cool idea, and really well executed! I had a lot of fun playing it!
My only main issue was the jump felt really slow and difficult to control. Once I got the hang of it, it was alright, but it didn't behave like I intuitively wanted it to, and made the tower stage especially difficult to master.
Overall, really great work! Nice entry! (I won in 14.22 seconds, thanks mr. coins)

Submitted

The concept seems interesting but I've gotta say the level design really detracted from the game for me.  Since the game is pressuring you to go as fast as possible, and the locations of the "coins" are continually trying to get you to slow down.  Especially considering how well it was timed out essentially requiring all 7 coins.  To be more specific:

  • The concept was interesting and definitely got me a bit excited to see the levels I would be going through.  Though the timer did sound short when I first heard it and it definitely feels like it.
  • As for the timer, it feels very forced.  Mostly due to the coin locations as previously mentioned, basically all of them rely on you stopping or almost going back.  Sometimes even ignoring a shortcut in a speed run style game, the point is to complete it before you run out of time yet you're essentially stopped from taking any shortcuts.  
  • The feedback overall, on the first level the game near instantly starts, which makes a little sense there, but is a little annoying since you obviously lose time due to not having a warning.  Whereas on other levels you immediately lose if you didn't stop before going through, or at least slow down. Which was a lot of deaths for me.  
  • Some little things as well, mostly pertaining to the jump.  Was the sore absence of any sort of coyote time, and the issues sometimes with being able to jump immediately after landing.  There were quite a few times where I would land on the second level for the coin, and then immediately fall off into the void.  

Alright, unfortunately I was probably a little more harsh than I meant to be, but the mismatch of the level design and the core idea behind the game really got me.  Since they're entirely at odds for most of the game.  

Definitely a cool concept tho!  Just would've preferred going all in on the speedrun esque game.

Developer(+1)

Thanks for the feedback ! You are not being harsh, you are being constructive, and that's good ! :)
It was my intent to make the whole game playable without collecting any coin, and coins to be a little detour to help those having trouble, but as I didn't work enough on level design I failed to do that. As I decided on having 7 levels it required me to have a 1 second clear time on average per level and that limited me heavily in my level design, especially for making vertical levels, hence the addition of coins.

Glad you liked the concept though !

Submitted

Fast paced platformer with music that makes you wanna rush through it even more. The game looks very similar to the one I created when I did that tutorial on YouTube haha. Good job, good implementation of the theme!

Submitted

Excelent. Just the kind of game i like: fast and fun. Maybe the pixel perfect jumps can be a bit frustrating, but as the game is short, it keeps you trying

Submitted

Just do me a tiny favor please port it to 32 bit on windows 馃槬 I eager to try the game

Submitted

I really like the fast-paced gameplay that your game has and the music suits it pretty well. It would make the character a lot more controllable if they accelerated up to max speed instead of them moving at max speed immediately

Developer

Yeah, but having too much time before reaching max speed would break the flow between levels, which is something I didn't want to have.
Thanks for the feedback, if I go back to this game I will try to work on the controls ! :)

Submitted

Very nice speed running game. The grapic is simple but it is suits the game so it is not a bad thing. And the sound is nice as well

Developer (1 edit)

Thanks, though the graphics and audio weren't mine. Don't hesitate to show your appreciation to GDQuest for the art (I took it from one of their tutorials) and Juhani Junkala for the audio (I found his musics on opengameart.org) ! :)

Submitted (1 edit)

Good use of theme! The automatically restarting game made it really easy to just keep trying. I think the horizontal acceleration was maybe a little slow? I had a hard time landing on small platforms.

Developer

Yeah, it takes a while to get used to the movement speed. I didn't have enough time to tune speed better, I will do better next time, thanks for the feedback ! :)

Submitted

I enjoyed the music it kept me going! I got to level 6 a couple times.  I didn't mind having the restart happen automatically so i could make another go at it.

Submitted

Great job on the theme here! It was just a tiny bit too hard. Powerups could have been slightly more beneficial (like 1.75 seconds instead of 1.5). I'd also be interested to see what tweaks you could make to the levels/controls to make the game winnable in 7 seconds without powerups!

Developer

Thanks a lot ! Yeah, the time added by the coins changed a lot while I was making the game, I tried every value between 1 and 2, and made a last minute decision on 1.5 :')
Yeah, it was the objective at first to make it winnable in 7 seconds, though I didn't have enough time to think about level design to make it possible. Oh well ! Might make adjustments when the ratings are done.