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Ministry of Solving Evil #GodotWildJam33's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #39 | 3.384 | 3.818 |
Accessibility | #43 | 2.659 | 3.000 |
Controls | #47 | 2.820 | 3.182 |
Theme | #49 | 3.304 | 3.727 |
Graphics | #51 | 2.982 | 3.364 |
Overall | #64 | 2.602 | 2.935 |
Fun | #72 | 2.095 | 2.364 |
Audio | #86 | 0.967 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
Getting Rich
Source
maybe
Game Description
Save the world from behind your desk!
Discord Username
mikouaji
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Comments
Very nice looking text game. UI is readable and stylish. Although it really lacks a tutorial OR not balanced very well... In the end of it I still didn't know if I was doing the best I can and just being bad or just performing random actions...
Very good idea to include limited amount of days! IT is always hard to understand when you should give up on jam submission, but if game tells you your progress it is easier to finish it!
nice game.
Maybe a tutorial or something would have helped, it was pretty hard to figure out what to do at first. The gameplay was unique the art style very beautiful, just missing some good music!
Very original take on the theme! I would have liked to have a better idea on how to figure out if my party was going to be favored or not. I also could not figure out if there was a purpose (yet) to the collected gold (other than recruiting the remaing 4 or so heroes or rerolling).
Thanks :)
You have to learn how the system works, I couldn't have added indicators because there is no randomness, all the fights are deterministic, so it would show 100% win or 100% lose. Animations would help cause players would see what goes first and what gets hit but I didnt find time for that. If you run the game with a cli command you can see the fight logs ;)
As for the gold, I had a shop feature planned to add potions and items for the heroes but time :D
I did figure it's completely deterministic, but it's a lot of work to go through 6+ moves in your head :) especially if there's multiple rounds of fighting.
Yeah I know, but I couldnt figure out a quick way to address that. Any ideas, may be useful for the future :) ?
Nothing that I think will solve it completely. I agree previewing the outcome is not very interesting, but at least ordering both the monsters and the submitted party by speed will free up some mental capacity.
Oh yeah ordering monsters by speed is a great idea and a quick fix, just sort them :)
But I cannot sort the party, different types of monsters attack from different sides (front/back/random) so that mechanic would break then
Not really my style of game but the depth you put into it is really impressive!!
Thanks, the mechanics aren't that complicated, but putting everything on the screen was :D