Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Ministry of Solving Evil #GodotWildJam33View game page

Just 20 days to save the world!
Submitted by mikouaji (@mikouaji) — 24 minutes, 43 seconds before the deadline
Add to collection

Play game

Ministry of Solving Evil #GodotWildJam33's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#393.3843.818
Accessibility#432.6593.000
Controls#472.8203.182
Theme#493.3043.727
Graphics#512.9823.364
Overall#642.6022.935
Fun#722.0952.364
Audio#860.9671.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3

Wildcards Used
Getting Rich

Source
maybe

Game Description
Save the world from behind your desk!

Discord Username
mikouaji

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very nice looking text game. UI is readable and stylish. Although it really lacks a tutorial OR not balanced very well... In the end of it I still didn't know if I was doing the best I can and just being bad or just performing random actions... 


Very good idea to include limited amount of days! IT is always hard to understand when you should give up on jam submission, but if game tells you your progress it is easier to finish it!

Submitted(+1)

nice game.

Submitted(+1)

Maybe a tutorial or something would have helped, it was pretty hard to figure out what to do at first. The gameplay was unique the art style very beautiful, just missing some good music!

Submitted

Very original take on the theme! I would have liked to have a better idea on how to figure out if my party was going to be favored or not. I also could not figure out if there was a purpose (yet) to the collected gold (other than recruiting the remaing 4 or so heroes or rerolling).

Developer

Thanks :)
You have to learn how the system works, I couldn't have added indicators because there is no randomness, all the fights are deterministic, so it would show 100% win or 100% lose. Animations would help cause players would see what goes first and what gets hit but I didnt find time for that. If you run the game with a cli command you can see the fight logs ;)
As for the gold, I had a shop feature planned to add potions and items for the heroes but time :D

Submitted

I did figure it's completely deterministic, but it's a lot of work to go through 6+ moves in your head :) especially if there's multiple rounds of fighting.

Developer

Yeah I know, but I couldnt figure out a quick way to address that. Any ideas, may be useful for the future :) ?

Submitted(+1)

Nothing that I think will solve it completely. I agree previewing the outcome is not very interesting, but at least ordering both the monsters and the submitted party by speed will free up some mental capacity.

Developer

Oh yeah ordering monsters by speed is a great idea and a quick fix, just sort them :)
But I cannot sort the party, different types of monsters attack from different sides (front/back/random) so that mechanic would break then

Submitted

Not really my style of game but the depth you put into it is really impressive!!

Developer

Thanks, the mechanics aren't that complicated, but putting everything on the screen was :D