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A member registered Aug 05, 2014 · View creator page →

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It didn’t work, I replied to your email last week but haven’t gotten a response, again.

You should have it from previous messages, but if not I’ve sent you another email just now.

Great, where can I find this coupon?

Beware that you may lose access to the files at any point on the whim of the creator. I bought this pack when it came out but then lost access as prices were increased. I reached out to the creator but they do not seem to respond to emails any more.

The pack looks nice but I would be wary of buying from this creator because there is no guarantee you will keep access to the products you paid for.

The UI needs some refinement but overall a neat basis for a game. As long as the server doesn’t crash too much, that is.. 😄

There’s a fun little exploration & crafting game hidden in here. I just wish there was more feedback from the UI about what’s going on & what I can do.

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Very interesting concept! Looks like there’s a fair bit going on in this game that I have yet to discover. Unfortunately the severe inventory limit makes it easy to get stuck.

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I had already sent an email a couple of days ago, but I’ve sent another one now. Thanks!

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This update looks amazing! The materials icons are just what I needed.

I bought the premium pack when it launched but I can’t seem to access the files any more, it only shows the basic pack on the download page. How can I download the full pack again?

Is it possible to buy this with a credit card directly rather than through PayPal? I would love to get the whole bundle but don’t want to be forced to create a PayPal account or give my data to them.

Awesome, thanks for adding the boat sprites! Did you mark the new premium file as premium? It seems to be available for free right now.

If I may give a bit of project management advice: As a customer I can (and will) request all kinds of stuff but you shouldn’t feel rushed by it and you especially shouldn’t apologise for taking the time you need to do things properly. Instead of saying “I’ll have it done ASAP” and apologising for taking any time at all, you might want to try something like “I’ve got some college work I need to do first so I expect I’ll have the next update ready in 1-2 weeks time” or however long you think is reasonable for you to get the stuff done alongside your college work. This can reduce stress on your part (as long as you provide an estimate that actually gives you enough time) and reduce frustration on my part (because otherwise I’ll be like “they said soon but it’s still not here yet, what gives”). So in the end everyone is happier 😊

Would be neat to have the boat so I can decorate the edge of my island, yeah. But if you consider it unfinished I don’t want to make you feel like you need to rush to put it in. So I look forward to the boat when it’s ready 😄

There’s a boat in the screenshots but I don’t see it in the downloaded pack, will it be added later? (Or is it in there and did I just completely miss it)

I saw it, they look amazing! I’ve already started adding the new plants into my game to replace the programmer art I had.

$2 for a pack like this with more content sounds very reasonable. I'm looking forward to see the new plants and everything else you have in store for this pack!

This look amazing! Hope that more farming plants & stuff comes out soon cause I would love to use these sprites for my farming game I'm working on.

  • Persistent: game progress is stored on a server and you can continue at any time from anywhere
  • Browser-Based: no downloads needed, fully playable inside a browser window
  • Game: clearly it should be a game - otherwise Twitter would be a PBBG

Something like Melvor Idle (a local game with cloud save option) would also fall under PBBG; should it? Does a PBBG need coop/multiplayer features (everyone playing in the same world)? I think it's more fun for everyone to keep the definition broad.

Thanks for the feedback!

The heavy enemies toward the end can be tough, you really need towers along the entire path and enough supply to keep them firing constantly, it's not easy but it should be possible to get through it.

Upgrading towers was planned but I didn't end up having enough time to design and implement the necessary UI, so I simply added a countdown to each tower and turned it into the boost mechanic that's in the game now.

Yeah, those last rounds were meant to spawn basically all together and try to rush your towers, so you needed towers along the entire path or some of them would get through. But I messed something up when tweaking the campaign timeline and now the last couple of waves are super slow and easy. So you just have to wait those out if you want to see your score. The lesson here is: even tiny last-minute changes should be tested properly. 😄

I don't know yet if I'll continue working on this game, but if people like it then I might expand the campaign and add some more levels.

Thanks! The cost of buildings is actually shown in the tooltip when you hover over a button in the build menu.

Thanks for the feedback!

1) Aw, I proofread everything like 5 times but it looks like that one slipped through..

2) Oh no, I thought I fixed that bug. But I'm glad you enjoyed the game enough to want to play a second time!

Nice! Iirc my highest score during testing was in the high 8000s, gonna have to step it up if I don't want to be beaten at my own game. 😅

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Thanks for the feedback!

The bad news: Removing buildings was a planned feature but unfortunately I had to cut it to make the submission deadline.

The good news: At the end of each game it shows a screen with your final score for that game and a bunch of stats including enemies destroyed, money earned, money spent and carrots harvested. So it's in there, you just have to play a little longer to see it 😄

I can't play this game. The download is only an .exe, the .pck file is missing.


That film was also my first thought, but I'm still trying to come up with a fun game mechanic around it.

Help! I clicked "book" on several bands but they don't show up on the stages screen?

This is the original version, as it was entered in the Ludum Dare jam. It's always been difficult and unbalanced :-)

Suggestion: I'd like to be able to upgrade the ski lifts to a better type, instead of having to demolish them and rebuild them because they never line up in just the same way.

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They look great! What's the license on these icons? I.e. can I use them for a commercial product and (how) should I credit you?