It didn’t work, I replied to your email last week but haven’t gotten a response, again.
@woubuc
Creator of
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Beware that you may lose access to the files at any point on the whim of the creator. I bought this pack when it came out but then lost access as prices were increased. I reached out to the creator but they do not seem to respond to emails any more.
The pack looks nice but I would be wary of buying from this creator because there is no guarantee you will keep access to the products you paid for.
If I may give a bit of project management advice: As a customer I can (and will) request all kinds of stuff but you shouldn’t feel rushed by it and you especially shouldn’t apologise for taking the time you need to do things properly. Instead of saying “I’ll have it done ASAP” and apologising for taking any time at all, you might want to try something like “I’ve got some college work I need to do first so I expect I’ll have the next update ready in 1-2 weeks time” or however long you think is reasonable for you to get the stuff done alongside your college work. This can reduce stress on your part (as long as you provide an estimate that actually gives you enough time) and reduce frustration on my part (because otherwise I’ll be like “they said soon but it’s still not here yet, what gives”). So in the end everyone is happier 😊
- Persistent: game progress is stored on a server and you can continue at any time from anywhere
- Browser-Based: no downloads needed, fully playable inside a browser window
- Game: clearly it should be a game - otherwise Twitter would be a PBBG
Something like Melvor Idle (a local game with cloud save option) would also fall under PBBG; should it? Does a PBBG need coop/multiplayer features (everyone playing in the same world)? I think it's more fun for everyone to keep the definition broad.
Thanks for the feedback!
The heavy enemies toward the end can be tough, you really need towers along the entire path and enough supply to keep them firing constantly, it's not easy but it should be possible to get through it.
Upgrading towers was planned but I didn't end up having enough time to design and implement the necessary UI, so I simply added a countdown to each tower and turned it into the boost mechanic that's in the game now.
Yeah, those last rounds were meant to spawn basically all together and try to rush your towers, so you needed towers along the entire path or some of them would get through. But I messed something up when tweaking the campaign timeline and now the last couple of waves are super slow and easy. So you just have to wait those out if you want to see your score. The lesson here is: even tiny last-minute changes should be tested properly. 😄
I don't know yet if I'll continue working on this game, but if people like it then I might expand the campaign and add some more levels.
Thanks for the feedback!
The bad news: Removing buildings was a planned feature but unfortunately I had to cut it to make the submission deadline.
The good news: At the end of each game it shows a screen with your final score for that game and a bunch of stats including enemies destroyed, money earned, money spent and carrots harvested. So it's in there, you just have to play a little longer to see it 😄