Fun core, dual purpose mechanic! Art is soo nice and music matches the vibe. I got stuck at the 3rd stage boulder but I had fun figuring out how to use the fire and in what order to burn stuff!
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Vintage Flashlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #43 | 4.490 | 4.490 |
Overall | #76 | 3.980 | 3.980 |
Theme | #100 | 3.939 | 3.939 |
Feel | #115 | 3.612 | 3.612 |
Innovation | #123 | 3.673 | 3.673 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Your (mouse controlled) torch provides light while simultaneously burning away obstacles, but beware, every action has a reaction
Third-party resources
Unity 2017
Contributors
Janek Winkler, Nick Bulchak, Andrew Williams, Corey Conrad, David Bulchak
Comments
Thanks for checking it out! Yeah there is only one puzzle left after that. So close yet so far away. We are working on some post jam refinements now and working out how ot add some well thought out puzzles that take advantage of that one mechanic. Burning stuff is fun! Just remember kids, only you can prevent forest fires.
Heya
I played your game on my Twitch channel www.twitch.tv/zedkraze You can find a replay of the stream here: Check the description on the video to jump to your game
A good sense of humor and a lot of room to expand on puzzle variety simply by adding different materials for the "flashlight" to interact with. I do think the darkness could have been amplified to make the light more important.
yes indeed, a dark minded individual after my own blackened heart :-) more darkness he says. Very helpful feedback actually. The whole fire mechanic is going to open up a whole gambit of possibilities to experiment with. Thanks for the input, and I hope you follow as we learn to navigate the world of game dev in a dark place, hopefully not setting everything we love on fire along the way :-)
This was a delightful entry~ Great art, interesting mechanic, smart level design! Only gripe is that the wood blends in with the hallway wallpaper, so you don't notice it until it's too late... Other than that, great game!
Great game, great art style, great humor. My one addition would be a health indicator, because I couldn't tell how close I was to dying unless I counted the number of times I'd been hurt.
The idea is nice, it fits well the theme. But controlling the torch is pretty difficult sometimes especially when you turn around and the torch gets up but your mouse is pointing down.
The rest works well, cool game !
I recorded myself playing and commenting: https://youtu.be/kt8AMPUu-Yw (still uploading at the time of writing this comment)
A sum up of my thoughts is at the end of the video. Well done, and thanks for the game! :)
Nice aesthetics and amazing end scene! The keyboard setup makes it a bit difficult for people who have big keyboards however, hope there is a setting to set up arrow as the jump key O(∩_∩)O
One feedback would be fire animation on the log to communicate how the fire travels, rather than have it burn the entire log immediately, (however that might be challenging to implement) otherwise a very cool idea and loving the interactions in this mini chemistry/physics engine!
This game is a mini masterpiece, it's subtle, yet direct humor along with funky, old-timey saloon music perfectly encapsulates the visual theme the team was going for. Along with having 1 mechanic do everything in the game, and then turning around to subvert that very mechanic is amazing. Good job :)
Wow! So humbled. Thanks for your glowing review. The music was the skilled piano work of my brother David Bulchak, by the way. Corey Conrad is to thank for all the creative influence that made this game, including naming Kyle Vonhipster. And making the mechanic work was the programming genius of Andrew Williams and Janek Winkler. So truly thankful for all the great feedback we have recieved
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