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JunoStriker

122
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2
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36
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A member registered Sep 10, 2015 · View creator page →

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Yessss, someone who made the game about two shirt buttons! Too bad about the camera issues, but I still managed to complete it regardless!

Gasp, a Q button? That's THREE buttons!
Jokes aside, it's a very polished game! Quite unfair, though, when the helicopters drop two folks on opposite sides of the map at once. Other than that, interesting roguelike-like experience XD

Getting big Rhythm Heaven vibes, great job! Seems a bit glitchy at times, though, as my inputs sometimes don't seem to work, or the robots break on their own. 

Really cool! I somehow managed to glitch the game by turning at the exact moment I broke down the T-junction wall, causing me to run diagonally through the void. Other than that, I like the idea, well done!

Crazy polished game, well done! Impressive depth for something so simple! 

Short and sweet, but kind of tricky to play. Scoring system seems a little weird. Good job trying to integrate multiplayer into it, though!

It's really had to control the jumps, and the jumps themselves feel... really weird. Also, my score wasn't saved when I fell down a pit, so there goes my chances of making it on the leaderboard XD

Jeez, this game is pretty hard. Sometimes my double jump doesn't seem to want to work. Teleportation seems really difficult/inconsistent to pull off, and putting spikes right after the large pit you need to teletransport with no time to react is particularly diabolical.

Jeez, this game is pretty hard. Sometimes my double jump doesn't seem to want to work. Teleportation seems really difficult/inconsistent to pull off, and putting spikes right after the large pit you need to teletransport with no time to react is particularly diabolical.

Going to be honest, not quite sure how to play this game. I don't know why I seem to sometimes be launched high into the air, for instance. Although, I respect that everything requires only two button presses, even the UI! Gets a bit annoying when I accidentally hit retry level instead of next level, though XD

Does this game have an end, or did I glitch it? Got 420 points after killing everything, but the game never seems to end, leaving me flying back and forth forever XD

Without instructions, it took me a while to figure out what was going on, admittedly. Too bad the score isn't being tracked properly, because I think I did pretty well!

Without instructions, it took me a while to figure out what was going on, admittedly. Too bad the score isn't being tracked properly, because I think I did pretty well!

Took me a moment to figure out how to play, but I got the hang of it pretty quickly! Short and sweet, well done!

Took me a moment to figure out how to play, but I got the hang of it pretty quickly! Short and sweet, well done!

This is super useful! The end result is so professional; I can hardly believe it's procedurally generated!

Oh, thanks, totally slipped my mind! Link has been added!

Just wanna check and make changes to my entry if necessary. So far all the games I've played were in fullscreen, so I'm hoping I didn't misread something somewhere.

Noooo, I was one minute late from being able to rate your game! The game itself was pretty cool visually, and the energy system was certainly interesting! That extra layer makes that game a bit more challenging. The combat's pretty tough, too, as you have to move close to the enemy to use your sword, and you can't attack when you're actually inside them... All in all, an interesting experience~

An interesting entry~ While the mechanic itself was quite novel, the level design created a sort of... tug of war. It's definitely fun to jump on enemies and dash, but at the same time, the levels were designed in such a way to discourage you from doing so. Kinda like the water levels in Sonic. Still, it's a neat idea with promise!

Ooooooooooooooooooooooh. Well, then it's all hunky dory on that end, then! But yeah, that sounds like an important thing to let the player know~

Yeaaaa, balloon buddies! Seems that we think alike! While your game is pretty similar to mine, I do like the differences in mechanics that you have! It's both easier and trickier at the same to move around by aiming with the mouse, as it becomes impossible to stop your momentum when you have to click outside of the screen. I like how even when you have no balloons, you can still keep yourself in the game for a bit longer... plus the limited range of your gun forces you to move in close to enemies to kill them in hopes of getting extra balloons! All in all, a fun game, well done~

That's the odd thing: Sometimes, upon losing health and holding keys, the key doesn't drop and is lost forever. Not to mention, there's a danger of dropping keys over spikes and being unable to pick them up because you'll never have full health (although this doesn't happen in any of your levels).

Yeah, I did! There were a few times where I got myself stuck and had to replay the level from the start, so that was a tad frustrating. Especially the parts where you pick up a key, only to find out that you SHOULDN'T have, as the next area forces you to lose it! Besides the few hiccups, most of the levels were pretty well-designed, teaching the player what happens without needing text, like when you pick up the last heart. I really respected that!

That was... surprisingly addictive! That gameplay loop kept me hooked for far longer than I'd like to admit! I like how we can decide how fast or slow to farm by choosing to sell or harvest the goods, leading to this balancing act of having enough plants growing, but not too many at once... At one point, the calm music certainly didn't fit the frantic clicking I was doing! You have a gem on your hands, even though it doesn't quite fit the theme! Good job!

I, uh, don't know how this game relates to the theme... but that was certainly something! It becomes a bit too easy once you figure out you can just fall and spam space... Otherwise, interesting an entertaining~

Ooo, a really pretty-looking game! I really dig the pixel art and animations! It takes a while to get used to the jumping mechanic, and I barely noticed that my health was tied to the dashing... but otherwise this game has potential! Quite satisfying to jump from surface to surface and hit monsters!

This game is surprisingly big for the time that was given to make it! Rather expansive, makes me wanna explore the whole thing... The mechanics need to be explained a lot better, though; I found myself lost and having to figure things out on my own or check the jam page. Other than that, a nice entry! It looks so good!

This was a delightful entry~ Great art, interesting mechanic, smart level design! Only gripe is that the wood blends in with the hallway wallpaper, so you don't notice it until it's too late... Other than that, great game!

A very nice game~ Remembering all the commands are a bit difficult, though... and I did manage to crash the game by accidentally standing under a platform and throwing the box. Other than that, the gameplay is pretty fun, and the art is gorgeous! Well done!

A pretty clever puzzle game, surprisingly~ Has promise, just gotta explore the concept more!

Aah, the juice flows freely in this one~ It took a while to get the grasp of the mechanics, but soon I figured out it was just circling around the enemies, building meter, then spending it all and killing everyone, and then spending 3 bars again! Doesn't mean that it was easy, though... The game feels great, plays well, good job!

Had to admit, I was pleasantly surprised~ You truly took advantage of this mechanic with very clever puzzles! I didn't figure out that I could refill health by standing still, but after that, it was pretty interesting~ This definitely has lots of promise, well done!

Pretty cool entry~ Fun to shoot and jump about, although the portal grenade could use some work... Takes way too long to settle down, and ends up throwing me elsewhere in the level! Otherwise, a promising game... A boss battle would make things interesting~

Pretty cool entry! It's a shame that the weapon doesn't immediately begin charging when you hold down LMB early... Otherwise, the game's pretty challenging, and in a good way~ Well done!

Hell, this is a pretty great game~ Not much critique, it was really well designed, and looks and sounds really nice! Well done~

Pretty sweet entry! Sure, it's the usual slider puzzle game, but you seem to be able to keep things fresh with different block types that form rather interesting puzzles! I especially like the warning mechanic that lets you know going in that direction means death, since there are off-screen hazards in your levels sometimes. Well-designed, good job!

Thank you for the feedback! The physics are a tad buggy, as it was the programmer's first time dealing with the system, so it's not perfect, unfortunately. There's a warning when meteors are about to fall, and you SHOULD, in theory, have enough time to angle your balloon and boost aside... If possible, we'll tweak the numbers and do more playtesting!

A really neat concept! Besides the fact that the lighting sometimes makes it hard to see where you're shooting or jumping, the core gameplay is pretty fun~ I like how you just let the player continue where he left off even after he died; no need to redo all the platforms you've already made! Really smart!

Pretty cool game, although there's nothing to actually attack... The idea is sound, though, has a lot of promise!