Such simple and great use of the theme! I like how you can hit an already hit enemy from underneath, extending you hyper movement and I like how the longer you hold jump, the higher you go.
The level design is well done, letting the player choose their difficulty based on the route .The 2nd level makes you think about timing and placement, keeping in mind that the hyper mode doens't allow you to change your direction.
On thing that might make it feel better is if you can jump if you drop from a platform. I would like to see better post-jam art and music if you decide to work on it more. Otherwise, really thoughtful gameplay!
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Hyper Square's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #82 | 3.917 | 3.917 |
Feel | #87 | 3.750 | 3.750 |
Theme | #102 | 3.917 | 3.917 |
Overall | #115 | 3.750 | 3.750 |
Aesthetics | #275 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Hyper Square
Windows, Mac, and Linux
Hyper Square is a 2D platformer made for the first GMTK Jam.
In Hyper Square, the player can use a dash attack to run through groups of enemies. Instead of this attack being bound to a button, the player triggers the dash attack by jumping on an enemy. Each enemy killed while dashing allows the player to dash further and build up their combo. By linking the dash to getting kills, enemies serve both as obstacles for the player to avoid and opportunities for the player to take advantage of. This pushes the player to play recklessly, barreling down the level at high speed, squashing enemies.
The dash itself also serves multiple purposes. Not only does it allow the player to dispatch of enemies more easily, but it also increases the player's speed, allowing them to make jumps they otherwise could not. But watch out; the dash is uncontrollable and could lead players to fall off of cliffs or run into obstacles. Playing quickly is fun, but also dangerous.
CONTROLS
WASD - Move
SPACE - Jump
You can also press M to toggle the music speedup feature, where the music is sped up while dashing. I have this feature turned off by default because it is somewhat choppy, but you can be the judge of that yourself. It's your funeral.
Third-party resources
Eclipse (IDE)
Tritonus, mp3spi, and jlayer (libraries used for running mp3 files in java, license included in the download)
Audacity (Sound Editing/File Conversion)
BFXR (Sond Effects)
Bosca Ceoil (Music)
Paint.net (Visuals)
Tiled (Level Editor)
Custom Engine
Contributors
Developer: Eli Vazquez (aka SuperPokeunicorn)
Responsible for all code, art, sounds, level design, and most game design.
Suggestion Used: Megalon (Discord Username)
Came up with the idea for linking the dash attack to stomping on enemies. His suggestion proved to be invaluable as it became the core mechanic.
Audio Tester: Mary Qualiana (My Mom)
Gave her opinion on the music speedup feature.
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