Thanks for checking it out! Yeah there is only one puzzle left after that. So close yet so far away. We are working on some post jam refinements now and working out how ot add some well thought out puzzles that take advantage of that one mechanic. Burning stuff is fun! Just remember kids, only you can prevent forest fires.
Recent community posts
Love the simplicity, and absolutely hooked on the classic side scroller style. This is an exciting little game that I would find myself playing alot especially if it was a bit more flushed out. Way to go!
Potential there. Feels pretty good. I like the concept. Its straight forward enough and easy to get playing right away. Actually felt really difficult to get a game over though. Might just be I am a glutton for punishment
Very cool, and impressed by the character artwork and animation. Feels like its on its way to becoming a serious game that could make its way out of this jam and into the hands of gamers everywhere. Don't stop
yes indeed, a dark minded individual after my own blackened heart :-) more darkness he says. Very helpful feedback actually. The whole fire mechanic is going to open up a whole gambit of possibilities to experiment with. Thanks for the input, and I hope you follow as we learn to navigate the world of game dev in a dark place, hopefully not setting everything we love on fire along the way :-)
Pros: The dash is cool and i enjoy latching on walls. The tie to the health makes it a game that takes some strategy.
Cons: Rough gameplay, I feel restricted and slow, And after dying I had to sit and wait.
Keep up the game creation, keep refining, and way to go
Tough Game, worth checking this one out. Im a sucker for challenging games. I grew up in the days of nes snes and n64, where you were dropped into a world and had to fend for your life. A game about brightly colored balloons to protect while rapidly attacking and dodging incoming fire. the contrast is fun and the game is addictive
This one took me by suprise. Middle of the night without my sound on I almost lost it when my controller vibrated on my desk. Instantly excite to have a game with controller capabilities. Great style, awesome looking characters, easy enough to start playing right away but challenging enough to make me want more! Way to go
This style is just kickass! Really love the idea. It feels maybe a bit over complicated. I found myself moving through very slowly and having to overly think the controls. But overall this is an amazing job for 48hours
This is a very creative concept! I love the approach you took. Feels like a puzzle game I could get addicted to. And I love the chill vibe. It doesent capture the theme as well as it should, but it is a fun game and cool mechanic
Wow! So humbled. Thanks for your glowing review. The music was the skilled piano work of my brother David Bulchak, by the way. Corey Conrad is to thank for all the creative influence that made this game, including naming Kyle Vonhipster. And making the mechanic work was the programming genius of Andrew Williams and Janek Winkler. So truly thankful for all the great feedback we have recieved
Read my mind! That is exactly how I would love for it to eventually be. If we ever find time to refine this game into a truly playable title, I think we need a robust fire system. Something that naturally catches and burns the objects in a more natural way. Would make it so much more satisfying!
Cool thanks! Yeah playing myself I notice how tough it is waving that torch around while also trying to move through the game. Also find out the hard way that running around with fire while navigating the real world is kinda of tough... Don't play with fire kids! GI JOEEEEEE
Its got a great feel. I enjoyed playing, and felt challenged to kill these bosses! although all that blood... feeeling.... queezzzzyyy ......................... ok just regained consciousness. Nice job