Congrats on the release of the game! I really enjoyed this in the jam and it's great to see that it got made into a full game!
Play game
BOOMERANG X's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #10 | 4.800 | 4.800 |
Overall | #32 | 4.200 | 4.200 |
Feel | #37 | 4.100 | 4.100 |
Theme | #72 | 4.000 | 4.000 |
Innovation | #139 | 3.650 | 3.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Your weapon is a magical boomerang, which, in addition to dealing damage, gives its bearer (that's you) the ability to teleport to it at any time.
Pros and cons are baked into the meat of every action: after throwing your boomerang at an enemy, do you teleport to it to reload faster, potentially putting yourself right in harm's way? Or do you wait for it to return to you, leaving yourself unarmed for those few precious seconds?
Some enemies need to be hit from the back -- do you risk warping around frantically, trying to get to their backsides before they can turn around? Or do you go for the more reliable, but often impractical rebound shot, requiring you to stay mostly motionless while other enemies take advantage of your position?
I don't know. It probably depends. Play the game and find out.
CONTROLS (these are also on the project page, but my gut says a lot of people will only read this):
Left click - Throw boomerang
Left click while boomerang is thrown - Teleport to boomerang
WASD - Move
Space - Jump
Third-party resources
Unity
Photoshop
Logic Pro X
Maya
Contributors
Ben Caulkins
Sam Suite
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