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(+1)

Simple yet engaging mechanic. The difficulty is a bit tough from the start but makes sense when influenced by Devil Daggers haha. Highest I reached was Wave 3. Tall enemy that spawns flying heads turns a bit too fast to kill him but enemy types feel cool so far. Something about movement felt stiff, maybe lack of momentum? Or thinking the boomerang is back in my hands before pressing LMB, which causes me to teleport instead of throw. (Which I understand is part of the challenge.) BUT, fits the theme well, love the aesthetic, visual and musically and hope to see this expanded on!