The mechanic was a great idea, however it feels like you could just stay underground and forage for all the hidden gems. The delay in burrowing might be intentional but could be animated better, and i think it gets stuck animating that burrowing loop if I press it not too long. Think this majorly needs some player feedback with animation/sound/juice e.g. when you defeat enemies, collect gems and die. Also some of the game can happen offscreen in the underground phase, and the z-ordering is a bit off. Cute burger enemies though!
Play game
ScanDrill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #57 | 4.000 | 4.000 |
Theme | #63 | 4.100 | 4.100 |
Overall | #176 | 3.500 | 3.500 |
Aesthetics | #374 | 2.600 | 2.600 |
Feel | #408 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
ScanDrill is a puzzle-action game where Scoundrel must find all the treasure underground, protected by roaming robots. Scoundrel can scan for treasure by tapping the space bar.
Scoundrel can go underground by holding spacebar, which makes Scoundrel travel faster, able to collect the treasure below and changes the perspective to a top-down view.
Release spacebar to pop back above ground, changing the perspective back to angled view and killing any vulnerable robots that may happen to be directly above you. The same input is used for multiple functions, which are all linked to revealing the treasure, increased speed movement to get treasure and bypass obstacles above ground, go back above ground which can also destroy any robots directly above you.
EDIT: I realized that the edges of the level are cut off. Depending on your screen resolution and the one you choose when starting the game, you should be able to see most of the treasure and portals to the next level. I will try to fix this soon, along with other bugs I've encountered.
Third-party resources
Unity 2017
Inkscape
Propellerhead's Reason
Contributors
Edgar Castro @eonnomad - Code, Design, Art
Edgar Castro Sr @Mazin_Ed - Music (and soon to be sfx)
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