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Rated by 5 people so far
A jam entry

ScanDrillView game page »

Scan and drill to get treasure!
Submitted by EonNomad (@eonnomad) with 8 hours, 6 minutes before the deadline

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How does your submission match the theme?
ScanDrill is a puzzle-action game where Scoundrel must find all the treasure underground, protected by roaming robots. Scoundrel can scan for treasure by tapping the space bar.

Scoundrel can go underground by holding spacebar, which makes Scoundrel travel faster, able to collect the treasure below and changes the perspective to a top-down view.

Release spacebar to pop back above ground, changing the perspective back to angled view and killing any vulnerable robots that may happen to be directly above you. The same input is used for multiple functions, which are all linked to revealing the treasure, increased speed movement to get treasure and bypass obstacles above ground, go back above ground which can also destroy any robots directly above you.

EDIT: I realized that the edges of the level are cut off. Depending on your screen resolution and the one you choose when starting the game, you should be able to see most of the treasure and portals to the next level. I will try to fix this soon, along with other bugs I've encountered.

Third-party resources
Unity 2017

Inkscape

Propellerhead's Reason

Contributors
Edgar Castro @eonnomad - Code, Design, Art

Edgar Castro Sr @Mazin_Ed - Music (and soon to be sfx)

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Comments

(+1)

Neat game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

Developer

Already replied on twitter but again, thanks for the vid!!

(+1)

I like how you used A link between world's idea and made an entire game out of it.

A bit of indication would have been nice though, like sound effects for when you kill enemies or get gems. Also I found a small glitch where the main character gets stuck in his diving animation.

Developer

Thanks for the feedback! I'm cool with the comparison to A Link between worlds. I already have sound effects made and just need to slap em in for an update. The diving animation glitch was one I was aware of before pushing a build out for the jam. I should get that fixed amongst other bugs before getting more people to try it out haha.