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This game has a lot of really interesting ideas going on and is an excellent interpretation of the theme. I particularly like how some obstacles are above ground while some are below ground, making each space very different to navigate. That being said, this game could use some more polish. There really isn't a lot of audiovisual feedback and hitboxes can be pretty unclear at times. Despite the game's unpolished nature, I really enjoyed it. Great work!


Thank you for the feedback! Sfx are ready to be slapped in and definitely kicking around ideas for better hitbox legibility, whether it's a sprite swap of the enemy overhead or something else. Also need to fix some bugs that I've noticed and others have encountered as well.