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pinataMAN

199
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A member registered Jan 30, 2017 · View creator page →

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Thanks for the nice comment !

Danke schön ! Glad you liked the game !

So simple and so challenging at the same time ! That's a cool twist on the theme !

Well done !

Nice game ! 

On Firefox I had some bugs where I was sent back to multiple levels behind, even tho I still had some shots in the countdown.

The fact that the rules made the game even more bizarre and absurd with each passing level, is super cool ! That's a really solid entry in the jam !

Solid entry, there's some depth and planning despite being a random dice game. Great job !

Cool concept ! Interesting take on the metroidvania genre.

The moving grid background was distracting, it could be less present for level clarity.

Definitely needs a lot of patience to beat the game. The idea and interpretation of the theme is neat. With sound design it would be way more cool !

Simple and effective twist on the theme ! The challenge is definitely there !

The sound the lines make is surprisingly soothing ha ha

The visuals are really well done !

Great concept, it was fun trying to find the right angle in some levels !

On thing, what is the purpose of the base aim mode (not the laser one) ? I couldn't shoot with it, had to switch to the laser all the time.

A multiplayer wave base third person shooter during a jam ?! You're mad lads

The concept works very well ! I liked the pacing and it was a nice little adventure !

Pretty bold to do a detective of that type during a jam, I respect that !

Glad you enjoyed it that much !

Merci beaucoup ! Content d'entendre que ça te plaise autant !

Kinda hard game for non QWERTY keyboards but I enjoyed the game nonetheless ha ha !

That's a cool interpretation of the theme !

Thank you !!!

I couldn't believe at first, but damn ! What a cool execution of the concept !

The fact that you did all those minigames in a jam is impressive !

Definitely not slop ha ha !

Despite the game stuttering a lot when moving the camera, it's a cute little game with some descent challenge !

The concept is nice and has a lot of potential for a bigger project !

I think it could benefit from a faster pacing in the movements and some more feedbacks about the different hazards (the spikes slows you ? At what state ?). Overall, I don't think it needs a lot of changes to be even more interesting.

Seeing all your birds destroy that wall was pretty exhilarating the bigger the flock became !

Really dig the art style !

Thank you !!!

The progression is well done, I could see the power fantasy become bigger and bigger !

Great job !

Yay, another hourglass character !

The concept is cool, that's a nice twist on the theme ! This should be expanded into a full fledged game !

I had some frictions tho (I'm aware they're symptoms of short dev time ha ha); the visual for the time remaining is hard to read in the middle of the action, especially in front of some background elements. The jumps near ledges should have some "coyote time", I fumbled so many jumps because of that.

Despite it, I had a lot of fun playing it !

This a solid entry ! It's tricky, but in a good and satisfying way ! Great job !

I liked the fact that the level is way bigger than the puzzle itself, added a lot to the mood.

Thank you !!!

Thank you !

Your kind words and feedback are welcome !

And your profile picture in badass too !

Thank you for the kind words !

Agree with you on the feedbacks, there's so many small improvements we can make to make the game even more readable !

Thank you !!!

Completely agree ha ha !

You are welcome ! Glad you dig it that much !

You could play with patterns and shapes in addition yo colors too. It helps differentiate colors without using colors in some ways.

But don't take my word, Mark Brown actually did a video on that some time ago ha ha, it will be a better ressource for you than my comment.

The concept is nice ! I can see it being expanded further !

You can take a lot of time in the card choice menu at some point, so maybe the flow should be checked if you don't want players to stay in that menu longer than the combat phase.

Simple and effective ! Good job ! It's really nice !

Definitely need some help for colourblind people tho ! I don't have that problem but I can see some people struggling with the difficulty as it goes on !

Thanks for the comment ! We put a lot of work in the visuals so we're glad it resonated with you !

Thank you !!!

Thanks for the kind words !

The game definitely needs more on boarding and slower pace to better teach the different mechanics !