I played without reading the description and I didn't notice the crosshair or the reverse ammunition, you should really put more emphasis on it. For exemple, you could have enemies that have a shield if you don't put your crosshair on them.
However, even without those mechanics the game is quite fun. It's really simple, but you have the right amount of feedback and obstacle diversity to make it work. It was fun, good job !
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Flying Fruit Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #24 | 4.231 | 4.231 |
Overall | #128 | 3.692 | 3.692 |
Theme | #168 | 3.615 | 3.615 |
Aesthetics | #202 | 3.615 | 3.615 |
Innovation | #257 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
( Dual Purpose ) A Few Minor Things other than the expected...
* Crosshair not only helps with aiming but keeping it on target makes it red to provide a damage boost
* Health not only keeps the player alive but also is acts as reserve ammunition
* Health constantly depletes and the only way to get it back is by killing enemies or breaking obstacles ( Enemies keep you alive while trying to kill you )
* Title Screen shows the controls (in the worst possible way) as well as taking you to the Game
Third-party resources
Game Maker, Merry Go ( Kevin McLeod )
Contributors
Joss (Me)
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