I didn't understand which mouse I was supposed to get, which to avoid and how the different costumes had an impact (if any). However, I must say I really liked the art and music. It's silly but they feel right together.
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Interesting puzzle. I didn't realize that health regenerate until I read the comments so I was stuck in that room in the top right of level 2.
The one thing I would improve are the controls. They weren't really satisfying and seemed unnecessary to the puzzle solving since the spike obstacles weren't the most interesting obstacle. I feel the game would work better with grid space movement.
Anyhow, I really like the idea, good job :)
Great job on the game. Like some mentioned some mechanics aren't very clear at first, but it's fun anyway. It really has the a similar loop as downwell but it's nicely adapted.
One thing to note, I was having sometime having trouble to notice the enemy shots.
It's missing a bit in terms of feel. I'd like the basic jump to be a bit higher since the controls are a bit weird when you try to shoot fast. One thing I would have liked is for charged shots to penetrate targets and hit multiple ones.
Otherwise, a very good execution. Nice concep and great looking game. Good job !
A great game you have there ! The visuals and feel are really nailed down and it gives your game a lot of personality. You also have a really good use of the theme. This is one of my favorite game of the jam !
Since I really liked it, here's some things that I feel could make it even better :
There's too many enemies. I ended up not using the deflect offensively at all, but only escaping and defending with it. This is because there was so many projectile I didn't have time to aim for the cool deflects and feel like a badass. Instead, I let the enemies kill themselves while I tried to dodge the projectiles. Have less enemies but make each of them a real threat.
The Projectiles sometimes didn't deflect where I thought they would. This contributed to the issue about not being offensive enough. I didn't want to be offensive because I didn't feel it was 100% accurate.
As mentioned in the other comments, you could probably unzoom a bit, perhaps even move the camera toward where the player is aiming if the cursor is at the edge of the screen.
Anyway, great job on the game, you did an amazing job !
I played without reading the description and I didn't notice the crosshair or the reverse ammunition, you should really put more emphasis on it. For exemple, you could have enemies that have a shield if you don't put your crosshair on them.
However, even without those mechanics the game is quite fun. It's really simple, but you have the right amount of feedback and obstacle diversity to make it work. It was fun, good job !
Unfortunately, there are no sounds. I planned poorly and encountered other issues that prevented me from having good sounds so I just cut them all instead of having a audio mess. sorry !
I'll try to upload a version with sounds some time this week. Thanks for trying it out !
Great visuals and feel. You made the game interesting !
At some point each section felt a little too big with many things in it that I simply avoided and didn't care about. I feel like the start is better because it's more focused. I also got some lag spikes at some point, but it's a minor issue.
Great job on the game ! One of the best I've played so far.
This was quite hard to understand at first !
But it's interesting once you get understand it. I had a bit of trouble with the controls. I was often trying to dash but jumped earlier or too late for me to be at the correct height. I think your biggest problem right now is showing how this game really works to new players since it's quite complex !
On a side note, I like the visuals. It's clean.