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Sprawl - Fool Moon

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A member registered Mar 13, 2017 · View creator page →

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Hey, don’t worry. This a just a jam! I figured I’d mention it because it’s a common thing that people overlook even in full releases :p

Easily the best audio I’ve seen in the jam. This game has so much charm. Good job everyone!

Hey, thanks for playing! I remember your entry Candy Killers for the Scream Jam! I’ll definitely check yours for this jam! Cheers :)

We find a jam is always a great way to learn a new skill and of the team members wanted to learn video editing during the jam. Perfect opportunity :)

Hope you enjoy!

Hey, thanks for playing our little game! If you’re really curious, you can use debug commands F1/F2 to navigate through levels (It might break the ending tho).

And do not worry, the problem is not your skill at all. There’s just a lot going on with this mechanic and we unfortunately didn’t have time to do all the levels properly to teach the mechanics smoothly. For example, You can pickup the orbs on the tile in front of you with E and throw it with F, but we don’t teach that very well haha. Thanks again for playing :)

The first few levels are NOT cozy haha. Such a simple twist on 2048 that makes it so different. Good job on the art and the feedbacks, it’s quite satisfying to play and very cohesive! I really enjoyed!

Great audio integration, the parry would be really hard without good audio! Thanks for being generous on the respawn it took me a while to figure out the timings on the boss. Once I got it though, parry + strike felt really good!

Great job, this looks very unique!

Thanks a lot for playing! Totally agree with you about the instructions! We wanted to add more levels to do that haha.

Thanks a lot for giving it a try! We’re definitely missing some levels to teach mechancis more slowly :P For others coming after, you can skip between levels with F1/F2 if you want to test other levels!

The different weapons were actually a lot of fun! The yoyo didnt work for me as you mentionned, but it was quite fun to use anyway. The sword worked REALLY well for me. I think you could add an animation for enemies that get hit to make it clear when a weapon does damage. But overall the game was challenging and the mechanics all worked for me once I understood how to throw the ice blocks. Good job!

As someone who also did a time mechanic, I love what you did! The rewind is satisfying because it accelerates and the being able to drop down quickly makes the character very responsive too. Overall makes the game very fun to play!

My curiosity is satiated. Thank you :P

This is really polished! I can see a lot of different strategies possible! I lost at around round 18, is there a way to unlock the other decks in the menu?! How much content did you make haha.

Great work overall, very enjoyable game that fits the theme perfectly.

Of course! :)

Good job on having a completely playable game at the end! The core mechanic works well, having to disarm a bunch of bomb in succession creates tension! It would be cool to have more bomb typs as people mentionned. I can imagine bombs with longer timers where you have to perform action then wait to do another action so you have to multitask between multiple bombs. Good job on not going overboard with the wire colors. As someone that’s colorblind, your game was perfectly playable which is not always true when it comes to bombs and wires haha.

Great job on the jam!

Hey, if you upload it elsewhere link it here we can still check it out!

Super polished presentation. I had to play a few times and I managed 6/10, but I wish there was a solution to some of them now! I’ll ask here since I’m curious, The morse code one, the one where you can drag the dot from the 0 and the dice I do not get. I enjoyed the zoom, the split the room by connecting two dots. The slider I wish 9:90 would also work because I was confused!

Overall super creative and a great job. The puzzles are frantic and very enjoyable!

No AI was used in the making of this game.

And it shows! So much character in everything. You managed to make so much art and references to other franchise it’s very impressive. The gameplay is quite intense at the beginning, I had to replay a second time to understand properly every system since you’re limited in time when you learn! Since the game is so great already, here’s some nitpicky feedback :

I would suggest maybe a first character than ask for a super simple non-timed bomb to learn the mechanics properly. As someone that’s colorblind, I struggled with the wires section a lot, especially when there’s the green and yellow cable at the same time. The matching the colors was also tricky because I needed the manual opened on that page to do it. HOWEVER, the game has so much charm that it was a joy to go through anyway. And these issues are totally what I expect from games made in a jam. Amazing work to all the team, Easily top 5 for me right now!

The game feels good to play especially when you get the hang of the ropes to throw yourself really fast! However, it does become a bit trivial to reach the barrels at the point and I felt I could probably continue forever. Great cohesion between all the art! This is a really good entry! Cheers!

Great take on the theme! I like a little roguelite :P The controls with the wall jump were really satisfying and that makes the concept work really well! Good job integrating visuals and sound that work to give food feedback as well!

I managed to play a full turn without burning, once! But not again haha. I think the biggest challenge right now is that it’s unclear which tiles are hot and which aren’t! Once that is fixed it will be much more doable to finish levels!

Great work on the animation and audio! The movement/animation on each beat is satisfying and the multiple different death animation is too!

Let’s just say trying to figure out interactions between clones and undo-ing them past midnight was a challenge haha. Thanks for playing :)

Don’t worry! Didn’t ruin the experience :)

That makes sense! As for suggestions, there’s a lot you can do depending on what you’d want the game to be. If you want to center it around the breathing, I can think of mechanics around it: Perfect breath gives you speed boost. Being close to a big shark/enemy accelerate your heartbeat. Cold/Hot Water could change the amount of heartbeat you need before a breath.

That’s not a problem at all! ♥️ My first jam didn’t go as planned. Even my 10th jam didn’t go as planned haha. Hope you still learned and had fun :)

I couldn’t find the end in level 1 or 3, but I did completed level 2! Where are they hidden? The controls are fun, the art is very pretty I love the color palette. The animation of the little guy is so cute! Love the falling especially. Good job on the jam!

Made it third try! Once you get a hang of the controls it’s pretty fun to go down as fast as possible. I was breathing after 18 heart beats, does it change every breath?

Good job on making a complete game! I enjoyed it :)

I cannot see the game :’( It is gone?

On Level 10+ is where the mechanic shine. I expected to only be able to see the aliens in the foresight vision earlier! Good job making a very clear timer, we had similar challenges and it’s quite hard to make it intuitive to players.

The art was really good too, good job on the jam!

(1 edit)

It is possible, but we didn’t have time to tweak this level and it requires perfect execution.

Solution: Move to the orb in a straight line, go back and throw at the second last turn then turn away. When choosing to spawn the next clone choose to spawn on the turn you turn away. You can then grab the orb and leave just in time.

We also had to cut a bunch of levels that would have ramped the difficulty better so that’s our bad. After a weekend of timebending level design, we also had trouble judging difficulty anymore, Sorry! Btw, you can skip levels using F1/F2 if you want to see the others :)

Thanks a lot for playing!

One of my favorite of the jam. Definitely the best narrative. By vibes of Florence in this beautiful story <3

Thanks for sharing this one!

Very impressive first game! The shooting and movement was satisfying which is rare for new developers! Fun concept for the oxygen.

I managed to finish it! The idea is neat, a simple idea for a jam is a great idea! The random asteroid patterns could make for an impossible level, so always have to be careful when you spawn objects randomly. The small minigame at the start is fun! Good job on the jam!

Pro mode is very intense lol I like how you used the theme because it naturally makes the game harder the lower the number to create is! Could use more feedbacks to be even more satisfying but I enjoyed the core idea. Good job!

This is so tricky! It’s a like a weird variant of Snake! The one thing I would improve is the framerate. I’m not sure if it was lag but I didn’t understand why sometimes the game’S turns would be slow or fast. Made it hard to grab the right blocks at the end to not go over the needed score!

Good job on the Jam!

Very good take on the theme. Got to fifth, glad it’s not possible to spend all that money. It would be even better if despite all of the spending you still made money because of interests.

5 Minutes is the perfect time, the minigames dont have time to get repetitive and it gets very hectic especialy when the popups starts! Good job everyone!

We’ve got @mindmill to thank for that level! There’s so many more we could have done to introduce things more slowly but we’re glad you enjoyed. Baba is you was definitely an inspiration!

Simple mechanic that’s given a lot of depth through the level design! I love this kind of puzzles and I think yours hit the spot! Having global time as a metric for highscore is also good to allow creative solutions.

Also, A level editor?! GG

Got it! The timings are very tight on some levels and sometimes I wish leaving a screen toward the top would not kill the player. However, this was a very fun implementation of the theme. I loved that I couldn’t go as fast as possible. Sometimes you need to wait and go at the right time, that felt super good to figure out.

Great job on the jam, the graphics are simple but they work well and it’s fun to control!

Oh nice I will try out yours later! Thanks for the kind words :)

When you got stuck in the 2nd level, what happened? Could you still use R to reset the Level or Q to rewind moves?