it just need some art , sounds and it will be great but i know game jam time limitations i want to make a game with a huge amount of enemies that ended into 2 enemies melee one and ranged one you can check it anyways and it will be very nice to rate it.
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Sisyphean Pinball GMTK Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #44 | 4.308 | 4.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a really interesting game and a great take on the theme. I don't think it's an amazing pinball game by itself; it's missing the colours, sound effects, bonus systems, etc. that you make a good pinball table so engaging. Still, I enjoyed playing just to explore the different tables and activate all the green lights. I think there is a ton of potential in this, especially with elements of different sections interacting with each other. Also, this system opens up using the flippers to hit the ball downward too. Nice chill music too. Really like this entry!
Cool idea! I really like that the levels loop. It turns negative feedback into a more neural thing. Instead of getting frustrated that I fell, now it is an opportunity to get the targets for this new level I'm in.
This was really nice. I played it for a while, but quit when the ball got stuck between the wall and one of the main flipper platforms. Didn't think to check what kinda table I was on, but it happened on the left side of the screen
Really smooth gameplay. It's easy to spend a lot of time there.
My only complaint is that the physics of the ball could be better. It was harder to aim the shots that I was hoping for. But that's comprehensible for a gamejam game :)
Great job, I love the idea !
You were able to change the worst mechanic in pinball into the best one, exploration. I like how much variety you were able to include, each level has a distinct theme. Nice.
Thanks! My brother and I wanted to make sure each level felt different as otherwise it would feel really repetitive. We had wanted to make a lot more levels and randomly choose a few for the loop when the game starts to give it some replayability but there just wasn't enough time. I'm also glad our mechanic change worked out. The idea came about because I always think of pinball as the physical pinball games and I wanted to see what could happen if the game wasn't bound by the physical restraints of the machine. This game was the result.
Great idea, well executed.
A polished version of this would make a great mobile game.
When I was looking for pinball games similar to mine, I didn't hope to find a zen, relaxing, creative masterpiece. Polish it a bit more and add some chill tunes and you've got an amazing game in your hand.
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