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Sean Noonan

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Hehe, I'm actually working on a fast paced Bezerk-like... I will post here when I have it ready to show :)

Scirra have since fixed one of the crashes that plagued me most during the jam \o/

Impressive! I was a big fan of the reload mechanics.

I wasn't sure what was going on in regards to "deflecting bullets" though...

Very cool. A simple idea, but executed really well - it's a tight mechanic.

The aesthetics are unique and there's an impressive amount of content to boot.

One of the best I've played this jam. Good work!

Yeah, it was definitely meant to be an introduction level. The eye ball "boss" was meant to be a standard enemy - I just buffed the health to give the game more of an ending.

And you better believe I wanted to do more with Juju/time slow. Moving the player faster for example. I just ran out of time. Rather ironic :)

Yeah, it wasn't until this morning that I realised this will be impossible to play on a trackpad due to requiring LMB and RMB at the same time. I'll add some alternate keys in an update :)

Thanks for playing Global Defense Corps :)

Created a new topic GBJAM on Kotaku
(Edited 1 time)

A couple of the GBJAM games were featured on Kotaku :)

http://kotaku.com/game-boy-jam-shows-everything-that-made-the-handheld-sp-1787859278

Pyxel Edit is great for animation, but I still use Photoshop for mockups and anything that isn't just single assets.

For this jam I used a mix of Pyxel Edit and Photoshop CSS.

I've actually used Asesprite for some previous game jams, but I always come back to Photoshop, and recently have started using Pyxel Edit for animation.

(Edited 4 times)

Our entry was Global Defense Corps - we were only able to work on it for 3 days so it's pretty small, but I did get to timelapse some of my pixel art. Enjoy.

Looks nice. Very readable.