Are you making sure to unzip the game before trying to run it?
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Yeah, I agree that using 2D dice on the menu, driving 3D dice in the world was a little confusing - I've got a potential solution for that in the post jam update. Same goes for the rolls themselves, we definitely didn't make it clear enough. Perks are only ever rolled on doubles (and they're temporary), so there's a good chance you didn't get one!
I made it in Blender and then added it as a replacement for a sprite in the models folder. You’ll need an md3 exporter to create the correct file format. I’ll see if I can make a video outlining the process. You’ll need to be quite familiar with Blender though!
Personally I find the goal is working out how to bleed as much as you can from a mechanic, theme or setpiece and showcase it within a level. Then do the same with another mechanic, theme or setpiece in the next level. Do this until you have exhausted the toolset/your pool of ideas without repeition and you'll end up with a good set of levels.
For reference, in the RGM jam using the toolset available to me, I felt that (given the number of assets and ingredients I had created) the sweet spot was 4 levels. However, this tooset seems a little more advanced, so I feel it's very much down to how much you lean into the unique mechanics available/how many additional features you script.
It looks like the levels are all flipped! Not game breaking but some of the signs don't make sense and some textures don't work well (like the fake doors in reception). Nice and smooth though!
Sorry you had those mouse issues, for anyone else having mouse issues...
If you’re having mouse issues when running your game, right-click the game application in your file explorer, navigate to compatibility and select Change High DPI Settings. Once here, you’ll need to override the high DPI scaling behaviour caused by the application.
We were aware that the view bob was a little off - it was simply implemented but we ran out of time to tune the values to something less vomit inducing. Sorry about that!
Thanks for playing :)