+1 for locking the cursor to the game window!
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Rebel Call is a simple little top-down, stealth/adventure game set in an authoritarian city.
Your job is to spread the word and fuel a rebel uprising to smash the state and free the people. By revealing your identity as a rebel, you are exposing yourself to the authorities. Here lies the complication; the citizens are fickle souls, and if you don’t keep them reassured, they will turn you in to the state. Therefore, your mission is to spread the message with all of the citizens in a district without any losing faith in your message.
You can play it here! https://sean-noonan.itch.io/rebel-call
If you enjoyed the game, why not vote for it in Ludum Dare? https://ldjam.com/events/ludum-dare/40/rebel-call
Oh and if you're curious but not enough to click a link, here's a video of how it looked during development...
Thanks for stopping by!
Very cool. A simple idea, but executed really well - it's a tight mechanic.
The aesthetics are unique and there's an impressive amount of content to boot.
One of the best I've played this jam. Good work!
Yeah, it was definitely meant to be an introduction level. The eye ball "boss" was meant to be a standard enemy - I just buffed the health to give the game more of an ending.
And you better believe I wanted to do more with Juju/time slow. Moving the player faster for example. I just ran out of time. Rather ironic :)
For this jam I used a mix of Pyxel Edit and Photoshop CSS.
I've actually used Asesprite for some previous game jams, but I always come back to Photoshop, and recently have started using Pyxel Edit for animation.