Really cool idea, and the effects are awesome (though a bit over the top haha). I love that the pieces of your past lives still hang around and are physical objects instead of just disappearing into nothingness. However, a problem I had was that the bombs felt a little inconsistent, sometimes bringing me near dead in one hit, sometimes just budging me a little though both times they were about the same distance away. For the most part though, that wasn't that big of an issue, and save points were distributed often enough that I didn't become frustrated whenever I died when I was trying to. Overall, it fit the theme quite nicely and uniquely, and I enjoyed it enough to complete it :)
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This is such an awesome game, I can't believe this was made in only the 48 hours! I don't even know what to say as feedback. The difficulty curve was excellent, everything was an A-level of creepy, the boomerang was satisfying and easy to use, like I don't really know what to say.
I guess the only issue I had with it was the pause to submit the score, since I'm not that interested in keeping track. Maybe just put how well you did with the option to put the score to a scoreboard, but also have a skip button?
Really great idea for a puzzle game, and I love the art style! The main issue I have is it was a pain trying to remember all the different paths everyone was going on. I'd suggest potentially changing it to a line drawn on the ground instead scrolling over the characters to find where they're going. Maybe have a different color for each character in case the paths crossover each other, and for characters heading in just one direction, have an arrow pointing that way. Besides that though, really neat!
Man Toothless Vampire is good, the game-feel is excellent. I may or may not have just spent 10 whole minutes just flying around squashing archers, racking up to like either 5,000 or 50,000 points I think. There's a couple feedbacks I'd like to give though. For one, the music felt really out of place. The 8-bit style obviously fit perfectly, but the music sounded more like it was supposed to be in a flashback rather than actual gameplay. And the second is that, in my opinion, the score should reset each time you die. In a game like this, one gets satisfaction from seeing how well they did compared to how they did before. Since the score stacks, it didn't really show how well I did, just how long I played for. Awesome game though, was a ton of fun!
Yeah, unfortunately I made the level in the last hour of the Jam, so it's not made well for the type of abilities you have. If it were just several big open rooms, it would be significantly easier. Thanks a bunch for the feedback :D